From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Scripts/Editor/TMP_MeshRendererEditor.cs | 76 ++++++++++++++++++++++ 1 file changed, 76 insertions(+) create mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_MeshRendererEditor.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_MeshRendererEditor.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_MeshRendererEditor.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_MeshRendererEditor.cs new file mode 100644 index 0000000..984b8cc --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_MeshRendererEditor.cs @@ -0,0 +1,76 @@ +// When enabled, allows setting the material by dropping a material onto the MeshRenderer inspector component. +// The drawback is that the MeshRenderer inspector will not have properties for light probes, so if you need light probe support, do not enable this. +//#define ALLOW_MESHRENDERER_MATERIAL_DRAG_N_DROP + +using UnityEngine; +using UnityEditor; +using System.Collections; + + +namespace TMPro.EditorUtilities +{ + // Disabled for compatibility reason as lightprobe setup isn't supported due to inability to inherit from MeshRendererEditor class +#if ALLOW_MESHRENDERER_MATERIAL_DRAG_N_DROP + [CanEditMultipleObjects] + [CustomEditor(typeof(MeshRenderer))] + public class TMP_MeshRendererEditor : Editor + { + private SerializedProperty m_Materials; + + void OnEnable() + { + m_Materials = serializedObject.FindProperty("m_Materials"); + } + + + public override void OnInspectorGUI() + { + serializedObject.Update(); + + // Get a reference to the current material. + SerializedProperty material_prop = m_Materials.GetArrayElementAtIndex(0); + Material currentMaterial = material_prop.objectReferenceValue as Material; + + EditorGUI.BeginChangeCheck(); + base.OnInspectorGUI(); + if (EditorGUI.EndChangeCheck()) + { + material_prop = m_Materials.GetArrayElementAtIndex(0); + + TMP_FontAsset newFontAsset = null; + Material newMaterial = null; + + if (material_prop != null) + newMaterial = material_prop.objectReferenceValue as Material; + + // Check if the new material is referencing a different font atlas texture. + if (newMaterial != null && currentMaterial.GetInstanceID() != newMaterial.GetInstanceID()) + { + // Search for the Font Asset matching the new font atlas texture. + newFontAsset = TMP_EditorUtility.FindMatchingFontAsset(newMaterial); + } + + + GameObject[] objects = Selection.gameObjects; + + for (int i = 0; i < objects.Length; i++) + { + // Assign new font asset + if (newFontAsset != null) + { + TMP_Text textComponent = objects[i].GetComponent(); + + if (textComponent != null) + { + Undo.RecordObject(textComponent, "Font Asset Change"); + textComponent.font = newFontAsset; + } + } + + TMPro_EventManager.ON_DRAG_AND_DROP_MATERIAL_CHANGED(objects[i], currentMaterial, newMaterial); + } + } + } + } +#endif +} -- cgit v1.2.3