From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMP_PackageUtilities.cs | 920 --------------------- 1 file changed, 920 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs deleted file mode 100644 index dc1beba..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs +++ /dev/null @@ -1,920 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System; -using System.IO; -using System.Linq; -using System.Collections; -using System.Collections.Generic; -using System.Threading; -using System.Threading.Tasks; -using TMPro.EditorUtilities; - - -namespace TMPro -{ - /// - /// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package. - /// - [System.Serializable] - struct AssetConversionRecord - { - public string referencedResource; - public string target; - public string replacement; - } - - - /// - /// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package. - /// This data structure is populated with the data contained in the PackageConversionData.json file included in the package. - /// - [System.Serializable] - class AssetConversionData - { - public List assetRecords; - } - - - public class TMP_ProjectConversionUtility : EditorWindow - { - // Create Sprite Asset Editor Window - [MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)] - static void ShowConverterWindow() - { - var window = GetWindow(); - window.titleContent = new GUIContent("Conversion Tool"); - window.Focus(); - } - - private static HashSet m_IgnoreAssetTypes = new HashSet() - { - typeof(AnimatorOverrideController), - typeof(AudioClip), - typeof(AvatarMask), - typeof(ComputeShader), - typeof(Cubemap), - typeof(DefaultAsset), - typeof(Flare), - typeof(Font), - typeof(GUISkin), - typeof(HumanTemplate), - typeof(LightingDataAsset), - typeof(Mesh), - typeof(MonoScript), - typeof(PhysicMaterial), - typeof(PhysicsMaterial2D), - typeof(RenderTexture), - typeof(Shader), - typeof(TerrainData), - typeof(TextAsset), - typeof(Texture2D), - typeof(Texture2DArray), - typeof(Texture3D), - typeof(UnityEditor.Animations.AnimatorController), - typeof(UnityEditorInternal.AssemblyDefinitionAsset), - typeof(UnityEngine.AI.NavMeshData), - typeof(UnityEngine.Tilemaps.Tile), - typeof(UnityEngine.U2D.SpriteAtlas), - typeof(UnityEngine.Video.VideoClip), - }; - - /// - /// - /// - struct AssetModificationRecord - { - public string assetFilePath; - public string assetDataFile; - } - - struct AssetFileRecord - { - public string assetFilePath; - public string assetMetaFilePath; - - public AssetFileRecord(string filePath, string metaFilePath) - { - this.assetFilePath = filePath; - this.assetMetaFilePath = metaFilePath; - } - } - - private static string m_ProjectPath; - private static string m_ProjectFolderToScan; - private static bool m_IsAlreadyScanningProject; - private static bool m_CancelScanProcess; - private static string k_ProjectScanReportDefaultText = "Project Scan Results\n"; - private static string k_ProjectScanLabelPrefix = "Scanning: "; - private static string m_ProjectScanResults = string.Empty; - private static Vector2 m_ProjectScanResultScrollPosition; - private static float m_ProgressPercentage = 0; - - private static int m_ScanningTotalFiles; - private static int m_RemainingFilesToScan; - private static int m_ScanningCurrentFileIndex; - private static string m_ScanningCurrentFileName; - - private static AssetConversionData m_ConversionData; - - private static List m_ModifiedAssetList = new List(); - - - void OnEnable() - { - // Set Editor Window Size - SetEditorWindowSize(); - - m_ProjectScanResults = k_ProjectScanReportDefaultText; - } - - - void OnGUI() - { - GUILayout.BeginVertical(); - { - // Scan project files and resources - GUILayout.BeginVertical(EditorStyles.helpBox); - { - GUILayout.Label("Scan Project Files", EditorStyles.boldLabel); - GUILayout.Label("Press the Scan Project Files button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label); - GUILayout.Space(10f); - GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\""); - m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan); - GUILayout.Space(5f); - - GUI.enabled = m_IsAlreadyScanningProject == false ? true : false; - if (GUILayout.Button("Scan Project Files")) - { - m_CancelScanProcess = false; - - // Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files. - if (CheckProjectSerializationAndSourceControlModes() == true) - { - m_ProjectPath = Path.GetFullPath("Assets/.."); - TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles()); - } - else - { - EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty); - } - } - GUI.enabled = true; - - // Display progress bar - Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true)); - EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")"); - - // Display cancel button and name of file currently being scanned. - if (m_IsAlreadyScanningProject) - { - Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16); - if (GUI.Button(cancelRect, "X")) - { - m_CancelScanProcess = true; - } - GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label); - } - else - GUILayout.Label(string.Empty); - - GUILayout.Space(5); - - // Creation Feedback - GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true)); - { - m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true)); - EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label); - EditorGUILayout.EndScrollView(); - } - GUILayout.EndVertical(); - GUILayout.Space(5f); - } - GUILayout.EndVertical(); - - // Scan project files and resources - GUILayout.BeginVertical(EditorStyles.helpBox); - { - GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel); - GUILayout.Label("Pressing the Save Modified Project Files button will update the files in the Project Scan Results listed above. Please make sure that you have created a backup of your project first as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label); - GUILayout.Space(5f); - - GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false; - if (GUILayout.Button("Save Modified Project Files")) - { - UpdateProjectFiles(); - } - GUILayout.Space(10f); - } - GUILayout.EndVertical(); - - } - GUILayout.EndVertical(); - GUILayout.Space(5f); - } - - void OnInspectorUpdate() - { - Repaint(); - } - - - /// - /// Limits the minimum size of the editor window. - /// - void SetEditorWindowSize() - { - EditorWindow editorWindow = this; - - Vector2 currentWindowSize = editorWindow.minSize; - - editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y)); - } - - - /// - /// - /// - /// - /// - private static bool ShouldIgnoreFile(string filePath) - { - string fileExtension = Path.GetExtension(filePath); - Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath); - - if (m_IgnoreAssetTypes.Contains(fileType)) - return true; - - // Exclude FBX - if (fileType == typeof(GameObject) && fileExtension.ToLower() == ".fbx") { return true; } - return false; - } - - - private IEnumerator ScanProjectFiles() - { - m_IsAlreadyScanningProject = true; - string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; - - // List containing assets that have been modified. - m_ProjectScanResults = k_ProjectScanReportDefaultText; - m_ModifiedAssetList.Clear(); - m_ProgressPercentage = 0; - - // Read Conversion Data from Json file. - if (m_ConversionData == null) - m_ConversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); - - // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. - string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan); - string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray(); - - k_ProjectScanLabelPrefix = "Phase 1 - Filtering: "; - m_ScanningTotalFiles = guids.Length; - m_ScanningCurrentFileIndex = 0; - - List projectFilesToScan = new List(); - - foreach (var guid in guids) - { - if (m_CancelScanProcess) - break; - - string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); - - m_ScanningCurrentFileIndex += 1; - m_ScanningCurrentFileName = assetFilePath; - m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles; - - // Filter out file types we have no interest in searching - if (ShouldIgnoreFile(assetFilePath)) - continue; - - string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); - - projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath)); - - yield return null; - } - - m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count; - - k_ProjectScanLabelPrefix = "Phase 2 - Scanning: "; - - for (int i = 0; i < m_ScanningTotalFiles; i++) - { - if (m_CancelScanProcess) - break; - - AssetFileRecord fileRecord = projectFilesToScan[i]; - - Task.Run(() => - { - ScanProjectFileAsync(fileRecord); - - m_ScanningCurrentFileName = fileRecord.assetFilePath; - - int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan); - - m_ScanningCurrentFileIndex = completedScans; - m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles; - }); - - if (i % 64 == 0) - yield return new WaitForSeconds(2.0f); - - } - - while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess) - yield return null; - - m_IsAlreadyScanningProject = false; - m_ScanningCurrentFileName = string.Empty; - } - - - static void ScanProjectFileAsync(AssetFileRecord fileRecord) - { - if (m_CancelScanProcess) - return; - - // Read the asset data file - string assetDataFile = string.Empty; - bool hasFileChanged = false; - - try - { - assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath); - } - catch - { - // Continue to the next asset if we can't read the current one. - return; - } - - // Read the asset meta data file - string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath); - bool hasMetaFileChanges = false; - - foreach (AssetConversionRecord record in m_ConversionData.assetRecords) - { - if (assetDataFile.Contains(record.target)) - { - hasFileChanged = true; - - assetDataFile = assetDataFile.Replace(record.target, record.replacement); - } - - //// Check meta file - if (assetMetaFile.Contains(record.target)) - { - hasMetaFileChanges = true; - - assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); - } - } - - if (hasFileChanged) - { - AssetModificationRecord modifiedAsset; - modifiedAsset.assetFilePath = fileRecord.assetFilePath; - modifiedAsset.assetDataFile = assetDataFile; - - m_ModifiedAssetList.Add(modifiedAsset); - - m_ProjectScanResults += fileRecord.assetFilePath + "\n"; - } - - if (hasMetaFileChanges) - { - AssetModificationRecord modifiedAsset; - modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath; - modifiedAsset.assetDataFile = assetMetaFile; - - m_ModifiedAssetList.Add(modifiedAsset); - - m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n"; - } - } - - - /// - /// - /// - private static void ResetScanProcess() - { - m_IsAlreadyScanningProject = false; - m_ScanningCurrentFileName = string.Empty; - m_ProgressPercentage = 0; - m_ScanningCurrentFileIndex = 0; - m_ScanningTotalFiles = 0; - } - - - /// - /// - /// - private static void UpdateProjectFiles() - { - // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. - CheckProjectSerializationAndSourceControlModes(); - - string projectPath = Path.GetFullPath("Assets/.."); - - // Display dialogue to show user a list of project files that will be modified upon their consent. - if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) - { - for (int i = 0; i < m_ModifiedAssetList.Count; i++) - { - // Make sure all file streams that might have been opened by Unity are closed. - //AssetDatabase.ReleaseCachedFileHandles(); - - //Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "]."); - - File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile); - } - } - - AssetDatabase.Refresh(); - - m_ProgressPercentage = 0; - m_ProjectScanResults = k_ProjectScanReportDefaultText; - } - - - /// - /// Check project Asset Serialization and Source Control modes - /// - private static bool CheckProjectSerializationAndSourceControlModes() - { - // Check Project Asset Serialization and Visible Meta Files mode. - if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files") - { - return false; - } - - return true; - } - } - - - - public class TMP_PackageUtilities : Editor - { - - enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 }; - - private static SerializationMode m_ProjectAssetSerializationMode; - private static string m_ProjectExternalVersionControl; - - struct AssetRemappingRecord - { - public string oldGuid; - public string newGuid; - public string assetPath; - } - - struct AssetModificationRecord - { - public string assetFilePath; - public string assetDataFile; - } - - // Create Sprite Asset Editor Window - //[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)] - public static void GenerateNewPackageGUIDs_Menu() - { - GenerateNewPackageGUIDs(); - } - - - /// - /// - /// - [MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)] - public static void ImportProjectResourcesMenu() - { - ImportProjectResources(); - } - - - /// - /// - /// - [MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)] - public static void ImportExamplesContentMenu() - { - ImportExtraContent(); - } - - - // Create Sprite Asset Editor Window - //[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)] - public static void ConvertProjectGUIDsMenu() - { - ConvertProjectGUIDsToUPM(); - - //GetVersionInfo(); - } - - - // Create Sprite Asset Editor Window - //[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)] - public static void ConvertGUIDFromSourceToDLLMenu() - { - //ConvertGUIDFromSourceToDLL(); - - //GetVersionInfo(); - } - - - // Create Sprite Asset Editor Window - //[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)] - public static void ConvertGUIDFromDllToSourceMenu() - { - //ConvertGUIDFromDLLToSource(); - - //GetVersionInfo(); - } - - - // Create Sprite Asset Editor Window - //[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)] - public static void ExtractPackageGUIDMenu() - { - ExtractPackageGUIDs(); - } - - - private static void GetVersionInfo() - { - string version = TMP_Settings.version; - Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ")."); - } - - - /// - /// - /// - private static void ImportExtraContent() - { - string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; - - AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true); - } - - - /// - /// - /// - private static void ImportProjectResources() - { - string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; - - AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true); - } - - - /// - /// - /// - private static void GenerateNewPackageGUIDs() - { - // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. - SetProjectSerializationAndSourceControlModes(); - - string projectPath = Path.GetFullPath("Assets/.."); - - // Clear existing dictionary of AssetRecords - List assetRecords = new List(); - - // Get full list of GUIDs used in the package which including folders. - string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); - - for (int i = 0; i < packageGUIDs.Length; i++) - { - // Could add a progress bar for this process (if needed) - - string guid = packageGUIDs[i]; - string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); - string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); - //System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); - - AssetRemappingRecord assetRecord; - assetRecord.oldGuid = guid; - assetRecord.assetPath = assetFilePath; - - string newGUID = GenerateUniqueGUID(); - - assetRecord.newGuid = newGUID; - - if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1) - continue; - - assetRecords.Add(assetRecord); - - // Read the meta file for the given asset. - string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); - - assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); - - File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); - - //Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]"); - } - - AssetDatabase.Refresh(); - - // Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated. - packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" }); - - for (int i = 0; i < packageGUIDs.Length; i++) - { - // Could add a progress bar for this process - - string guid = packageGUIDs[i]; - string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); - System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); - - // Filter out file types we are not interested in - if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) - continue; - - // Read the asset data file - string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); - - //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); - - bool hasFileChanged = false; - - foreach (AssetRemappingRecord record in assetRecords) - { - if (assetDataFile.Contains(record.oldGuid)) - { - hasFileChanged = true; - - assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid); - - Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "]."); - } - } - - if (hasFileChanged) - { - // Add file to list of changed files - File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile); - } - - } - - AssetDatabase.Refresh(); - - // Restore project Asset Serialization and Source Control modes. - RestoreProjectSerializationAndSourceControlModes(); - } - - - private static void ExtractPackageGUIDs() - { - // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. - SetProjectSerializationAndSourceControlModes(); - - string projectPath = Path.GetFullPath("Assets/.."); - - // Create new instance of AssetConversionData file - AssetConversionData data = new AssetConversionData(); - data.assetRecords = new List(); - - // Get full list of GUIDs used in the package which including folders. - string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); - - for (int i = 0; i < packageGUIDs.Length; i++) - { - // Could add a progress bar for this process (if needed) - - string guid = packageGUIDs[i]; - string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); - //string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); - - //ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget); - //System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider); - - System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); - - // Filter out file types we are not interested in - if (assetType == typeof(DefaultAsset)) - continue; - - string newGuid = GenerateUniqueGUID(); - - AssetConversionRecord record; - record.referencedResource = Path.GetFileName(assetFilePath); - record.target = "fileID: 2108210716, guid: " + newGuid; - - record.replacement = "fileID: 11500000, guid: " + guid; - - //if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1) - // continue; - - data.assetRecords.Add(record); - - // Read the meta file for the given asset. - //string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); - - //assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); - - //File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); - - Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]"); - } - - // Write new information into JSON file - string dataFile = JsonUtility.ToJson(data, true); - - File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile); - - // Restore project Asset Serialization and Source Control modes. - RestoreProjectSerializationAndSourceControlModes(); - } - - - /// - /// - /// - private static void ConvertProjectGUIDsToUPM() - { - // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. - SetProjectSerializationAndSourceControlModes(); - - string projectPath = Path.GetFullPath("Assets/.."); - string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; - - // List containing assets that have been modified. - List modifiedAssetList = new List(); - - // Read Conversion Data from Json file. - AssetConversionData conversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); - - // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. - string[] projectGUIDs = AssetDatabase.FindAssets("t:Object"); - - for (int i = 0; i < projectGUIDs.Length; i++) - { - // Could add a progress bar for this process - - string guid = projectGUIDs[i]; - string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); - System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); - - // Filter out file types we are not interested in - if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) - continue; - - // Read the asset data file - string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); - - //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); - - bool hasFileChanged = false; - - foreach (AssetConversionRecord record in conversionData.assetRecords) - { - if (assetDataFile.Contains(record.target)) - { - hasFileChanged = true; - - assetDataFile = assetDataFile.Replace(record.target, record.replacement); - - Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "]."); - } - } - - if (hasFileChanged) - { - Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified."); - - AssetModificationRecord modifiedAsset; - modifiedAsset.assetFilePath = assetFilePath; - modifiedAsset.assetDataFile = assetDataFile; - - modifiedAssetList.Add(modifiedAsset); - } - - } - - // Scan project meta files to update GUIDs of assets whose GUID has changed. - projectGUIDs = AssetDatabase.FindAssets("t:Object"); - - for (int i = 0; i < projectGUIDs.Length; i++) - { - string guid = projectGUIDs[i]; - string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); - string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); - - // Read the asset meta data file - string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); - - bool hasFileChanged = false; - - foreach (AssetConversionRecord record in conversionData.assetRecords) - { - if (assetMetaFile.Contains(record.target)) - { - hasFileChanged = true; - - assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); - - Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "]."); - } - } - - if (hasFileChanged) - { - Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified."); - - AssetModificationRecord modifiedAsset; - modifiedAsset.assetFilePath = assetMetaFilePath; - modifiedAsset.assetDataFile = assetMetaFile; - - modifiedAssetList.Add(modifiedAsset); - } - } - - // Display dialogue to show user a list of project files that will be modified upon their consent. - if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) - { - for (int i = 0; i < modifiedAssetList.Count; i++) - { - // Make sure all file streams that might have been opened by Unity are closed. - //AssetDatabase.ReleaseCachedFileHandles(); - - Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "]."); - - //File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile); - } - - } - - AssetDatabase.Refresh(); - - // Restore project Asset Serialization and Source Control modes. - RestoreProjectSerializationAndSourceControlModes(); - } - - - /// - /// - /// - /// - private static string GenerateUniqueGUID() - { - string monoGuid = System.Guid.NewGuid().ToString(); - - char[] charGuid = new char[32]; - int index = 0; - for (int i = 0; i < monoGuid.Length; i++) - { - if (monoGuid[i] != '-') - charGuid[index++] = monoGuid[i]; - } - - string guid = new string(charGuid); - - // Make sure new GUID is not already used by some other asset. - if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty) - guid = GenerateUniqueGUID(); - - return guid; - } - - - /// - /// Change project asset serialization mode to ForceText (if necessary) - /// - private static void SetProjectSerializationAndSourceControlModes() - { - // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. - m_ProjectAssetSerializationMode = EditorSettings.serializationMode; - if (m_ProjectAssetSerializationMode != SerializationMode.ForceText) - UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText; - - m_ProjectExternalVersionControl = EditorSettings.externalVersionControl; - if (m_ProjectExternalVersionControl != "Visible Meta Files") - UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files"; - } - - - /// - /// Revert potential change to asset serialization mode (if necessary) - /// - private static void RestoreProjectSerializationAndSourceControlModes() - { - // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. - if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode) - EditorSettings.serializationMode = m_ProjectAssetSerializationMode; - - if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl) - EditorSettings.externalVersionControl = m_ProjectExternalVersionControl; - } - - } -} -- cgit v1.2.3