From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Scripts/Editor/TMP_PackageUtilities.cs | 920 +++++++++++++++++++++ 1 file changed, 920 insertions(+) create mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs new file mode 100644 index 0000000..dc1beba --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PackageUtilities.cs @@ -0,0 +1,920 @@ +using UnityEngine; +using UnityEditor; +using System; +using System.IO; +using System.Linq; +using System.Collections; +using System.Collections.Generic; +using System.Threading; +using System.Threading.Tasks; +using TMPro.EditorUtilities; + + +namespace TMPro +{ + /// + /// Data structure containing the target and replacement fileIDs and GUIDs which will require remapping from previous version of TextMesh Pro to the new TextMesh Pro UPM package. + /// + [System.Serializable] + struct AssetConversionRecord + { + public string referencedResource; + public string target; + public string replacement; + } + + + /// + /// Data structure containing a list of target and replacement fileID and GUID requiring remapping from previous versions of TextMesh Pro to the new TextMesh Pro UPM package. + /// This data structure is populated with the data contained in the PackageConversionData.json file included in the package. + /// + [System.Serializable] + class AssetConversionData + { + public List assetRecords; + } + + + public class TMP_ProjectConversionUtility : EditorWindow + { + // Create Sprite Asset Editor Window + [MenuItem("Window/TextMeshPro/Project Files GUID Remapping Tool", false, 2100)] + static void ShowConverterWindow() + { + var window = GetWindow(); + window.titleContent = new GUIContent("Conversion Tool"); + window.Focus(); + } + + private static HashSet m_IgnoreAssetTypes = new HashSet() + { + typeof(AnimatorOverrideController), + typeof(AudioClip), + typeof(AvatarMask), + typeof(ComputeShader), + typeof(Cubemap), + typeof(DefaultAsset), + typeof(Flare), + typeof(Font), + typeof(GUISkin), + typeof(HumanTemplate), + typeof(LightingDataAsset), + typeof(Mesh), + typeof(MonoScript), + typeof(PhysicMaterial), + typeof(PhysicsMaterial2D), + typeof(RenderTexture), + typeof(Shader), + typeof(TerrainData), + typeof(TextAsset), + typeof(Texture2D), + typeof(Texture2DArray), + typeof(Texture3D), + typeof(UnityEditor.Animations.AnimatorController), + typeof(UnityEditorInternal.AssemblyDefinitionAsset), + typeof(UnityEngine.AI.NavMeshData), + typeof(UnityEngine.Tilemaps.Tile), + typeof(UnityEngine.U2D.SpriteAtlas), + typeof(UnityEngine.Video.VideoClip), + }; + + /// + /// + /// + struct AssetModificationRecord + { + public string assetFilePath; + public string assetDataFile; + } + + struct AssetFileRecord + { + public string assetFilePath; + public string assetMetaFilePath; + + public AssetFileRecord(string filePath, string metaFilePath) + { + this.assetFilePath = filePath; + this.assetMetaFilePath = metaFilePath; + } + } + + private static string m_ProjectPath; + private static string m_ProjectFolderToScan; + private static bool m_IsAlreadyScanningProject; + private static bool m_CancelScanProcess; + private static string k_ProjectScanReportDefaultText = "Project Scan Results\n"; + private static string k_ProjectScanLabelPrefix = "Scanning: "; + private static string m_ProjectScanResults = string.Empty; + private static Vector2 m_ProjectScanResultScrollPosition; + private static float m_ProgressPercentage = 0; + + private static int m_ScanningTotalFiles; + private static int m_RemainingFilesToScan; + private static int m_ScanningCurrentFileIndex; + private static string m_ScanningCurrentFileName; + + private static AssetConversionData m_ConversionData; + + private static List m_ModifiedAssetList = new List(); + + + void OnEnable() + { + // Set Editor Window Size + SetEditorWindowSize(); + + m_ProjectScanResults = k_ProjectScanReportDefaultText; + } + + + void OnGUI() + { + GUILayout.BeginVertical(); + { + // Scan project files and resources + GUILayout.BeginVertical(EditorStyles.helpBox); + { + GUILayout.Label("Scan Project Files", EditorStyles.boldLabel); + GUILayout.Label("Press the Scan Project Files button to begin scanning your project for files & resources that were created with a previous version of TextMesh Pro.", TMP_UIStyleManager.label); + GUILayout.Space(10f); + GUILayout.Label("Project folder to be scanned. Example \"Assets/TextMesh Pro\""); + m_ProjectFolderToScan = EditorGUILayout.TextField("Folder Path: Assets/", m_ProjectFolderToScan); + GUILayout.Space(5f); + + GUI.enabled = m_IsAlreadyScanningProject == false ? true : false; + if (GUILayout.Button("Scan Project Files")) + { + m_CancelScanProcess = false; + + // Make sure Asset Serialization mode is set to ForceText and Version Control mode to Visible Meta Files. + if (CheckProjectSerializationAndSourceControlModes() == true) + { + m_ProjectPath = Path.GetFullPath("Assets/.."); + TMP_EditorCoroutine.StartCoroutine(ScanProjectFiles()); + } + else + { + EditorUtility.DisplayDialog("Project Settings Change Required", "In menu options \"Edit - Project Settings - Editor\", please change Asset Serialization Mode to ForceText and Source Control Mode to Visible Meta Files.", "OK", string.Empty); + } + } + GUI.enabled = true; + + // Display progress bar + Rect rect = GUILayoutUtility.GetRect(0f, 20f, GUILayout.ExpandWidth(true)); + EditorGUI.ProgressBar(rect, m_ProgressPercentage, "Scan Progress (" + m_ScanningCurrentFileIndex + "/" + m_ScanningTotalFiles + ")"); + + // Display cancel button and name of file currently being scanned. + if (m_IsAlreadyScanningProject) + { + Rect cancelRect = new Rect(rect.width - 20, rect.y + 2, 20, 16); + if (GUI.Button(cancelRect, "X")) + { + m_CancelScanProcess = true; + } + GUILayout.Label(k_ProjectScanLabelPrefix + m_ScanningCurrentFileName, TMP_UIStyleManager.label); + } + else + GUILayout.Label(string.Empty); + + GUILayout.Space(5); + + // Creation Feedback + GUILayout.BeginVertical(TMP_UIStyleManager.textAreaBoxWindow, GUILayout.ExpandHeight(true)); + { + m_ProjectScanResultScrollPosition = EditorGUILayout.BeginScrollView(m_ProjectScanResultScrollPosition, GUILayout.ExpandHeight(true)); + EditorGUILayout.LabelField(m_ProjectScanResults, TMP_UIStyleManager.label); + EditorGUILayout.EndScrollView(); + } + GUILayout.EndVertical(); + GUILayout.Space(5f); + } + GUILayout.EndVertical(); + + // Scan project files and resources + GUILayout.BeginVertical(EditorStyles.helpBox); + { + GUILayout.Label("Save Modified Project Files", EditorStyles.boldLabel); + GUILayout.Label("Pressing the Save Modified Project Files button will update the files in the Project Scan Results listed above. Please make sure that you have created a backup of your project first as these file modifications are permanent and cannot be undone.", TMP_UIStyleManager.label); + GUILayout.Space(5f); + + GUI.enabled = m_IsAlreadyScanningProject == false && m_ModifiedAssetList.Count > 0 ? true : false; + if (GUILayout.Button("Save Modified Project Files")) + { + UpdateProjectFiles(); + } + GUILayout.Space(10f); + } + GUILayout.EndVertical(); + + } + GUILayout.EndVertical(); + GUILayout.Space(5f); + } + + void OnInspectorUpdate() + { + Repaint(); + } + + + /// + /// Limits the minimum size of the editor window. + /// + void SetEditorWindowSize() + { + EditorWindow editorWindow = this; + + Vector2 currentWindowSize = editorWindow.minSize; + + editorWindow.minSize = new Vector2(Mathf.Max(640, currentWindowSize.x), Mathf.Max(420, currentWindowSize.y)); + } + + + /// + /// + /// + /// + /// + private static bool ShouldIgnoreFile(string filePath) + { + string fileExtension = Path.GetExtension(filePath); + Type fileType = AssetDatabase.GetMainAssetTypeAtPath(filePath); + + if (m_IgnoreAssetTypes.Contains(fileType)) + return true; + + // Exclude FBX + if (fileType == typeof(GameObject) && fileExtension.ToLower() == ".fbx") { return true; } + return false; + } + + + private IEnumerator ScanProjectFiles() + { + m_IsAlreadyScanningProject = true; + string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; + + // List containing assets that have been modified. + m_ProjectScanResults = k_ProjectScanReportDefaultText; + m_ModifiedAssetList.Clear(); + m_ProgressPercentage = 0; + + // Read Conversion Data from Json file. + if (m_ConversionData == null) + m_ConversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); + + // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. + string searchFolder = string.IsNullOrEmpty(m_ProjectFolderToScan) ? "Assets" : ("Assets/" + m_ProjectFolderToScan); + string[] guids = AssetDatabase.FindAssets("t:Object", new string[] { searchFolder }).Distinct().ToArray(); + + k_ProjectScanLabelPrefix = "Phase 1 - Filtering: "; + m_ScanningTotalFiles = guids.Length; + m_ScanningCurrentFileIndex = 0; + + List projectFilesToScan = new List(); + + foreach (var guid in guids) + { + if (m_CancelScanProcess) + break; + + string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); + + m_ScanningCurrentFileIndex += 1; + m_ScanningCurrentFileName = assetFilePath; + m_ProgressPercentage = (float)m_ScanningCurrentFileIndex / m_ScanningTotalFiles; + + // Filter out file types we have no interest in searching + if (ShouldIgnoreFile(assetFilePath)) + continue; + + string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); + + projectFilesToScan.Add(new AssetFileRecord(assetFilePath, assetMetaFilePath)); + + yield return null; + } + + m_RemainingFilesToScan = m_ScanningTotalFiles = projectFilesToScan.Count; + + k_ProjectScanLabelPrefix = "Phase 2 - Scanning: "; + + for (int i = 0; i < m_ScanningTotalFiles; i++) + { + if (m_CancelScanProcess) + break; + + AssetFileRecord fileRecord = projectFilesToScan[i]; + + Task.Run(() => + { + ScanProjectFileAsync(fileRecord); + + m_ScanningCurrentFileName = fileRecord.assetFilePath; + + int completedScans = m_ScanningTotalFiles - Interlocked.Decrement(ref m_RemainingFilesToScan); + + m_ScanningCurrentFileIndex = completedScans; + m_ProgressPercentage = (float)completedScans / m_ScanningTotalFiles; + }); + + if (i % 64 == 0) + yield return new WaitForSeconds(2.0f); + + } + + while (m_RemainingFilesToScan > 0 && !m_CancelScanProcess) + yield return null; + + m_IsAlreadyScanningProject = false; + m_ScanningCurrentFileName = string.Empty; + } + + + static void ScanProjectFileAsync(AssetFileRecord fileRecord) + { + if (m_CancelScanProcess) + return; + + // Read the asset data file + string assetDataFile = string.Empty; + bool hasFileChanged = false; + + try + { + assetDataFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetFilePath); + } + catch + { + // Continue to the next asset if we can't read the current one. + return; + } + + // Read the asset meta data file + string assetMetaFile = File.ReadAllText(m_ProjectPath + "/" + fileRecord.assetMetaFilePath); + bool hasMetaFileChanges = false; + + foreach (AssetConversionRecord record in m_ConversionData.assetRecords) + { + if (assetDataFile.Contains(record.target)) + { + hasFileChanged = true; + + assetDataFile = assetDataFile.Replace(record.target, record.replacement); + } + + //// Check meta file + if (assetMetaFile.Contains(record.target)) + { + hasMetaFileChanges = true; + + assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); + } + } + + if (hasFileChanged) + { + AssetModificationRecord modifiedAsset; + modifiedAsset.assetFilePath = fileRecord.assetFilePath; + modifiedAsset.assetDataFile = assetDataFile; + + m_ModifiedAssetList.Add(modifiedAsset); + + m_ProjectScanResults += fileRecord.assetFilePath + "\n"; + } + + if (hasMetaFileChanges) + { + AssetModificationRecord modifiedAsset; + modifiedAsset.assetFilePath = fileRecord.assetMetaFilePath; + modifiedAsset.assetDataFile = assetMetaFile; + + m_ModifiedAssetList.Add(modifiedAsset); + + m_ProjectScanResults += fileRecord.assetMetaFilePath + "\n"; + } + } + + + /// + /// + /// + private static void ResetScanProcess() + { + m_IsAlreadyScanningProject = false; + m_ScanningCurrentFileName = string.Empty; + m_ProgressPercentage = 0; + m_ScanningCurrentFileIndex = 0; + m_ScanningTotalFiles = 0; + } + + + /// + /// + /// + private static void UpdateProjectFiles() + { + // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. + CheckProjectSerializationAndSourceControlModes(); + + string projectPath = Path.GetFullPath("Assets/.."); + + // Display dialogue to show user a list of project files that will be modified upon their consent. + if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) + { + for (int i = 0; i < m_ModifiedAssetList.Count; i++) + { + // Make sure all file streams that might have been opened by Unity are closed. + //AssetDatabase.ReleaseCachedFileHandles(); + + //Debug.Log("Writing asset file [" + m_ModifiedAssetList[i].assetFilePath + "]."); + + File.WriteAllText(projectPath + "/" + m_ModifiedAssetList[i].assetFilePath, m_ModifiedAssetList[i].assetDataFile); + } + } + + AssetDatabase.Refresh(); + + m_ProgressPercentage = 0; + m_ProjectScanResults = k_ProjectScanReportDefaultText; + } + + + /// + /// Check project Asset Serialization and Source Control modes + /// + private static bool CheckProjectSerializationAndSourceControlModes() + { + // Check Project Asset Serialization and Visible Meta Files mode. + if (EditorSettings.serializationMode != SerializationMode.ForceText || EditorSettings.externalVersionControl != "Visible Meta Files") + { + return false; + } + + return true; + } + } + + + + public class TMP_PackageUtilities : Editor + { + + enum SaveAssetDialogueOptions { Unset = 0, Save = 1, SaveAll = 2, DoNotSave = 3 }; + + private static SerializationMode m_ProjectAssetSerializationMode; + private static string m_ProjectExternalVersionControl; + + struct AssetRemappingRecord + { + public string oldGuid; + public string newGuid; + public string assetPath; + } + + struct AssetModificationRecord + { + public string assetFilePath; + public string assetDataFile; + } + + // Create Sprite Asset Editor Window + //[MenuItem("Window/TextMeshPro/Generate New Package GUIDs", false, 1500)] + public static void GenerateNewPackageGUIDs_Menu() + { + GenerateNewPackageGUIDs(); + } + + + /// + /// + /// + [MenuItem("Window/TextMeshPro/Import TMP Essential Resources", false, 2050)] + public static void ImportProjectResourcesMenu() + { + ImportProjectResources(); + } + + + /// + /// + /// + [MenuItem("Window/TextMeshPro/Import TMP Examples and Extras", false, 2051)] + public static void ImportExamplesContentMenu() + { + ImportExtraContent(); + } + + + // Create Sprite Asset Editor Window + //[MenuItem("Window/TextMeshPro/Convert TMP Project Files to UPM", false, 1510)] + public static void ConvertProjectGUIDsMenu() + { + ConvertProjectGUIDsToUPM(); + + //GetVersionInfo(); + } + + + // Create Sprite Asset Editor Window + //[MenuItem("Window/TextMeshPro/Convert GUID (Source to DLL)", false, 2010)] + public static void ConvertGUIDFromSourceToDLLMenu() + { + //ConvertGUIDFromSourceToDLL(); + + //GetVersionInfo(); + } + + + // Create Sprite Asset Editor Window + //[MenuItem("Window/TextMeshPro/Convert GUID (DLL to Source)", false, 2020)] + public static void ConvertGUIDFromDllToSourceMenu() + { + //ConvertGUIDFromDLLToSource(); + + //GetVersionInfo(); + } + + + // Create Sprite Asset Editor Window + //[MenuItem("Window/TextMeshPro/Extract Package GUIDs", false, 1530)] + public static void ExtractPackageGUIDMenu() + { + ExtractPackageGUIDs(); + } + + + private static void GetVersionInfo() + { + string version = TMP_Settings.version; + Debug.Log("The version of this TextMesh Pro UPM package is (" + version + ")."); + } + + + /// + /// + /// + private static void ImportExtraContent() + { + string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; + + AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Examples & Extras.unitypackage", true); + } + + + /// + /// + /// + private static void ImportProjectResources() + { + string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; + + AssetDatabase.ImportPackage(packageFullPath + "/Package Resources/TMP Essential Resources.unitypackage", true); + } + + + /// + /// + /// + private static void GenerateNewPackageGUIDs() + { + // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. + SetProjectSerializationAndSourceControlModes(); + + string projectPath = Path.GetFullPath("Assets/.."); + + // Clear existing dictionary of AssetRecords + List assetRecords = new List(); + + // Get full list of GUIDs used in the package which including folders. + string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); + + for (int i = 0; i < packageGUIDs.Length; i++) + { + // Could add a progress bar for this process (if needed) + + string guid = packageGUIDs[i]; + string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); + string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); + //System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); + + AssetRemappingRecord assetRecord; + assetRecord.oldGuid = guid; + assetRecord.assetPath = assetFilePath; + + string newGUID = GenerateUniqueGUID(); + + assetRecord.newGuid = newGUID; + + if (assetRecords.FindIndex(item => item.oldGuid == guid) != -1) + continue; + + assetRecords.Add(assetRecord); + + // Read the meta file for the given asset. + string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); + + assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); + + File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); + + //Debug.Log("Asset: [" + assetFilePath + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGUID + "]"); + } + + AssetDatabase.Refresh(); + + // Get list of GUIDs for assets that might need references to previous GUIDs which need to be updated. + packageGUIDs = AssetDatabase.FindAssets("t:Object"); // ("t:Object", new string[] { "Assets/Asset Importer" }); + + for (int i = 0; i < packageGUIDs.Length; i++) + { + // Could add a progress bar for this process + + string guid = packageGUIDs[i]; + string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); + System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); + + // Filter out file types we are not interested in + if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) + continue; + + // Read the asset data file + string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); + + //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); + + bool hasFileChanged = false; + + foreach (AssetRemappingRecord record in assetRecords) + { + if (assetDataFile.Contains(record.oldGuid)) + { + hasFileChanged = true; + + assetDataFile = assetDataFile.Replace(record.oldGuid, record.newGuid); + + Debug.Log("Replacing old GUID: [" + record.oldGuid + "] by new GUID: [" + record.newGuid + "] in asset file: [" + assetFilePath + "]."); + } + } + + if (hasFileChanged) + { + // Add file to list of changed files + File.WriteAllText(projectPath + "/" + assetFilePath, assetDataFile); + } + + } + + AssetDatabase.Refresh(); + + // Restore project Asset Serialization and Source Control modes. + RestoreProjectSerializationAndSourceControlModes(); + } + + + private static void ExtractPackageGUIDs() + { + // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. + SetProjectSerializationAndSourceControlModes(); + + string projectPath = Path.GetFullPath("Assets/.."); + + // Create new instance of AssetConversionData file + AssetConversionData data = new AssetConversionData(); + data.assetRecords = new List(); + + // Get full list of GUIDs used in the package which including folders. + string[] packageGUIDs = AssetDatabase.FindAssets("t:Object", new string[] { "Assets/Packages/com.unity.TextMeshPro" }); + + for (int i = 0; i < packageGUIDs.Length; i++) + { + // Could add a progress bar for this process (if needed) + + string guid = packageGUIDs[i]; + string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); + //string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); + + //ObjectIdentifier[] localIdentifider = BundleBuildInterface.GetPlayerObjectIdentifiersInAsset(new GUID(guid), BuildTarget.NoTarget); + //System.Type[] types = BundleBuildInterface.GetTypeForObjects(localIdentifider); + + System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); + + // Filter out file types we are not interested in + if (assetType == typeof(DefaultAsset)) + continue; + + string newGuid = GenerateUniqueGUID(); + + AssetConversionRecord record; + record.referencedResource = Path.GetFileName(assetFilePath); + record.target = "fileID: 2108210716, guid: " + newGuid; + + record.replacement = "fileID: 11500000, guid: " + guid; + + //if (m_AssetRecords.FindIndex(item => item.oldGuid == guid) != -1) + // continue; + + data.assetRecords.Add(record); + + // Read the meta file for the given asset. + //string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); + + //assetMetaFile = assetMetaFile.Replace("guid: " + guid, "guid: " + newGUID); + + //File.WriteAllText(projectPath + "/" + assetMetaFilePath, assetMetaFile); + + Debug.Log("Asset: [" + Path.GetFileName(assetFilePath) + "] Type: " + assetType + " Current GUID: [" + guid + "] New GUID: [" + newGuid + "]"); + } + + // Write new information into JSON file + string dataFile = JsonUtility.ToJson(data, true); + + File.WriteAllText(projectPath + "/Assets/Packages/com.unity.TextMeshPro/PackageConversionData.json", dataFile); + + // Restore project Asset Serialization and Source Control modes. + RestoreProjectSerializationAndSourceControlModes(); + } + + + /// + /// + /// + private static void ConvertProjectGUIDsToUPM() + { + // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. + SetProjectSerializationAndSourceControlModes(); + + string projectPath = Path.GetFullPath("Assets/.."); + string packageFullPath = EditorUtilities.TMP_EditorUtility.packageFullPath; + + // List containing assets that have been modified. + List modifiedAssetList = new List(); + + // Read Conversion Data from Json file. + AssetConversionData conversionData = JsonUtility.FromJson(File.ReadAllText(packageFullPath + "/PackageConversionData.json")); + + // Get list of GUIDs for assets that might contain references to previous GUIDs that require updating. + string[] projectGUIDs = AssetDatabase.FindAssets("t:Object"); + + for (int i = 0; i < projectGUIDs.Length; i++) + { + // Could add a progress bar for this process + + string guid = projectGUIDs[i]; + string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); + System.Type assetType = AssetDatabase.GetMainAssetTypeAtPath(assetFilePath); + + // Filter out file types we are not interested in + if (assetType == typeof(DefaultAsset) || assetType == typeof(MonoScript) || assetType == typeof(Texture2D) || assetType == typeof(TextAsset) || assetType == typeof(Shader)) + continue; + + // Read the asset data file + string assetDataFile = File.ReadAllText(projectPath + "/" + assetFilePath); + + //Debug.Log("Searching Asset: [" + assetFilePath + "] of type: " + assetType); + + bool hasFileChanged = false; + + foreach (AssetConversionRecord record in conversionData.assetRecords) + { + if (assetDataFile.Contains(record.target)) + { + hasFileChanged = true; + + assetDataFile = assetDataFile.Replace(record.target, record.replacement); + + Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetFilePath + "]."); + } + } + + if (hasFileChanged) + { + Debug.Log("Adding [" + assetFilePath + "] to list of assets to be modified."); + + AssetModificationRecord modifiedAsset; + modifiedAsset.assetFilePath = assetFilePath; + modifiedAsset.assetDataFile = assetDataFile; + + modifiedAssetList.Add(modifiedAsset); + } + + } + + // Scan project meta files to update GUIDs of assets whose GUID has changed. + projectGUIDs = AssetDatabase.FindAssets("t:Object"); + + for (int i = 0; i < projectGUIDs.Length; i++) + { + string guid = projectGUIDs[i]; + string assetFilePath = AssetDatabase.GUIDToAssetPath(guid); + string assetMetaFilePath = AssetDatabase.GetTextMetaFilePathFromAssetPath(assetFilePath); + + // Read the asset meta data file + string assetMetaFile = File.ReadAllText(projectPath + "/" + assetMetaFilePath); + + bool hasFileChanged = false; + + foreach (AssetConversionRecord record in conversionData.assetRecords) + { + if (assetMetaFile.Contains(record.target)) + { + hasFileChanged = true; + + assetMetaFile = assetMetaFile.Replace(record.target, record.replacement); + + Debug.Log("Replacing Reference to [" + record.referencedResource + "] using [" + record.target + "] with [" + record.replacement + "] in asset file: [" + assetMetaFilePath + "]."); + } + } + + if (hasFileChanged) + { + Debug.Log("Adding [" + assetMetaFilePath + "] to list of meta files to be modified."); + + AssetModificationRecord modifiedAsset; + modifiedAsset.assetFilePath = assetMetaFilePath; + modifiedAsset.assetDataFile = assetMetaFile; + + modifiedAssetList.Add(modifiedAsset); + } + } + + // Display dialogue to show user a list of project files that will be modified upon their consent. + if (EditorUtility.DisplayDialog("Save Modified Asset(s)?", "Are you sure you want to save all modified assets?", "YES", "NO")) + { + for (int i = 0; i < modifiedAssetList.Count; i++) + { + // Make sure all file streams that might have been opened by Unity are closed. + //AssetDatabase.ReleaseCachedFileHandles(); + + Debug.Log("Writing asset file [" + modifiedAssetList[i].assetFilePath + "]."); + + //File.WriteAllText(projectPath + "/" + modifiedAssetList[i].assetFilePath, modifiedAssetList[i].assetDataFile); + } + + } + + AssetDatabase.Refresh(); + + // Restore project Asset Serialization and Source Control modes. + RestoreProjectSerializationAndSourceControlModes(); + } + + + /// + /// + /// + /// + private static string GenerateUniqueGUID() + { + string monoGuid = System.Guid.NewGuid().ToString(); + + char[] charGuid = new char[32]; + int index = 0; + for (int i = 0; i < monoGuid.Length; i++) + { + if (monoGuid[i] != '-') + charGuid[index++] = monoGuid[i]; + } + + string guid = new string(charGuid); + + // Make sure new GUID is not already used by some other asset. + if (AssetDatabase.GUIDToAssetPath(guid) != string.Empty) + guid = GenerateUniqueGUID(); + + return guid; + } + + + /// + /// Change project asset serialization mode to ForceText (if necessary) + /// + private static void SetProjectSerializationAndSourceControlModes() + { + // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. + m_ProjectAssetSerializationMode = EditorSettings.serializationMode; + if (m_ProjectAssetSerializationMode != SerializationMode.ForceText) + UnityEditor.EditorSettings.serializationMode = SerializationMode.ForceText; + + m_ProjectExternalVersionControl = EditorSettings.externalVersionControl; + if (m_ProjectExternalVersionControl != "Visible Meta Files") + UnityEditor.EditorSettings.externalVersionControl = "Visible Meta Files"; + } + + + /// + /// Revert potential change to asset serialization mode (if necessary) + /// + private static void RestoreProjectSerializationAndSourceControlModes() + { + // Make sure Asset Serialization mode is set to ForceText with Visible Meta Files. + if (m_ProjectAssetSerializationMode != EditorSettings.serializationMode) + EditorSettings.serializationMode = m_ProjectAssetSerializationMode; + + if (m_ProjectExternalVersionControl != EditorSettings.externalVersionControl) + EditorSettings.externalVersionControl = m_ProjectExternalVersionControl; + } + + } +} -- cgit v1.2.3