From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMP_PostBuildProcessHandler.cs | 63 ---------------------- 1 file changed, 63 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs deleted file mode 100644 index aacab93..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_PostBuildProcessHandler.cs +++ /dev/null @@ -1,63 +0,0 @@ -using UnityEngine; -using UnityEditor; -using UnityEditor.Callbacks; -using System.IO; - - -namespace TMPro -{ - public class TMP_PostBuildProcessHandler - { - [PostProcessBuildAttribute(10000)] - public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) - { - // Check if TMP Essential Resource are present in user project. - if (target == BuildTarget.iOS && File.Exists(GetEssentialProjectResourcesPath() + "/Resources/TMP Settings.asset") && TMP_Settings.enableEmojiSupport) - { - string file = Path.Combine(pathToBuiltProject, "Classes/UI/Keyboard.mm"); - string content = File.ReadAllText(file); - content = content.Replace("FILTER_EMOJIS_IOS_KEYBOARD 1", "FILTER_EMOJIS_IOS_KEYBOARD 0"); - File.WriteAllText(file, content); - } - } - - - private static string GetEssentialProjectResourcesPath() - { - // Find the potential location of the TextMesh Pro folder in the user project. - string projectPath = Path.GetFullPath("Assets/.."); - if (Directory.Exists(projectPath)) - { - // Search for default location of TMP Essential Resources - if (Directory.Exists(projectPath + "/Assets/TextMesh Pro/Resources")) - { - return "Assets/TextMesh Pro"; - } - - // Search for potential alternative locations in the user project - string[] matchingPaths = Directory.GetDirectories(projectPath, "TextMesh Pro", SearchOption.AllDirectories); - projectPath = ValidateLocation(matchingPaths, projectPath); - if (projectPath != null) return projectPath; - } - - return null; - } - - - private static string ValidateLocation(string[] paths, string projectPath) - { - for (int i = 0; i < paths.Length; i++) - { - // Check if any of the matching directories contain a GUISkins directory. - if (Directory.Exists(paths[i] + "/Resources")) - { - string folderPath = paths[i].Replace(projectPath, ""); - folderPath = folderPath.TrimStart('\\', '/'); - return folderPath; - } - } - - return null; - } - } -} -- cgit v1.2.3