From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMP_SDFShaderGUI.cs | 442 --------------------- 1 file changed, 442 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SDFShaderGUI.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SDFShaderGUI.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SDFShaderGUI.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SDFShaderGUI.cs deleted file mode 100644 index 22ba616..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SDFShaderGUI.cs +++ /dev/null @@ -1,442 +0,0 @@ -using UnityEngine; -using UnityEditor; - -namespace TMPro.EditorUtilities -{ - public class TMP_SDFShaderGUI : TMP_BaseShaderGUI - { - static ShaderFeature s_OutlineFeature, s_UnderlayFeature, s_BevelFeature, s_GlowFeature, s_MaskFeature; - - static bool s_Face = true, s_Outline = true, s_Underlay, s_Lighting, s_Glow, s_Bevel, s_Light, s_Bump, s_Env; - - static string[] - s_FaceUvSpeedNames = { "_FaceUVSpeedX", "_FaceUVSpeedY" }, - s_OutlineUvSpeedNames = { "_OutlineUVSpeedX", "_OutlineUVSpeedY" }; - - static TMP_SDFShaderGUI() - { - s_OutlineFeature = new ShaderFeature() - { - undoLabel = "Outline", - keywords = new[] { "OUTLINE_ON" } - }; - - s_UnderlayFeature = new ShaderFeature() - { - undoLabel = "Underlay", - keywords = new[] { "UNDERLAY_ON", "UNDERLAY_INNER" }, - label = new GUIContent("Underlay Type"), - keywordLabels = new[] - { - new GUIContent("None"), new GUIContent("Normal"), new GUIContent("Inner") - } - }; - - s_BevelFeature = new ShaderFeature() - { - undoLabel = "Bevel", - keywords = new[] { "BEVEL_ON" } - }; - - s_GlowFeature = new ShaderFeature() - { - undoLabel = "Glow", - keywords = new[] { "GLOW_ON" } - }; - - s_MaskFeature = new ShaderFeature() - { - undoLabel = "Mask", - keywords = new[] { "MASK_HARD", "MASK_SOFT" }, - label = new GUIContent("Mask"), - keywordLabels = new[] - { - new GUIContent("Mask Off"), new GUIContent("Mask Hard"), new GUIContent("Mask Soft") - } - }; - } - - protected override void DoGUI() - { - s_Face = BeginPanel("Face", s_Face); - if (s_Face) - { - DoFacePanel(); - } - - EndPanel(); - - s_Outline = m_Material.HasProperty(ShaderUtilities.ID_OutlineTex) ? BeginPanel("Outline", s_Outline) : BeginPanel("Outline", s_OutlineFeature, s_Outline); - if (s_Outline) - { - DoOutlinePanel(); - } - - EndPanel(); - - if (m_Material.HasProperty(ShaderUtilities.ID_UnderlayColor)) - { - s_Underlay = BeginPanel("Underlay", s_UnderlayFeature, s_Underlay); - if (s_Underlay) - { - DoUnderlayPanel(); - } - - EndPanel(); - } - - if (m_Material.HasProperty("_SpecularColor")) - { - s_Lighting = BeginPanel("Lighting", s_BevelFeature, s_Lighting); - if (s_Lighting) - { - s_Bevel = BeginPanel("Bevel", s_Bevel); - if (s_Bevel) - { - DoBevelPanel(); - } - - EndPanel(); - - s_Light = BeginPanel("Local Lighting", s_Light); - if (s_Light) - { - DoLocalLightingPanel(); - } - - EndPanel(); - - s_Bump = BeginPanel("Bump Map", s_Bump); - if (s_Bump) - { - DoBumpMapPanel(); - } - - EndPanel(); - - s_Env = BeginPanel("Environment Map", s_Env); - if (s_Env) - { - DoEnvMapPanel(); - } - - EndPanel(); - } - - EndPanel(); - } - else if (m_Material.HasProperty("_SpecColor")) - { - s_Bevel = BeginPanel("Bevel", s_Bevel); - if (s_Bevel) - { - DoBevelPanel(); - } - - EndPanel(); - - s_Light = BeginPanel("Surface Lighting", s_Light); - if (s_Light) - { - DoSurfaceLightingPanel(); - } - - EndPanel(); - - s_Bump = BeginPanel("Bump Map", s_Bump); - if (s_Bump) - { - DoBumpMapPanel(); - } - - EndPanel(); - - s_Env = BeginPanel("Environment Map", s_Env); - if (s_Env) - { - DoEnvMapPanel(); - } - - EndPanel(); - } - - if (m_Material.HasProperty(ShaderUtilities.ID_GlowColor)) - { - s_Glow = BeginPanel("Glow", s_GlowFeature, s_Glow); - if (s_Glow) - { - DoGlowPanel(); - } - - EndPanel(); - } - - s_DebugExtended = BeginPanel("Debug Settings", s_DebugExtended); - if (s_DebugExtended) - { - DoDebugPanel(); - } - - EndPanel(); - } - - void DoFacePanel() - { - EditorGUI.indentLevel += 1; - DoColor("_FaceColor", "Color"); - if (m_Material.HasProperty(ShaderUtilities.ID_FaceTex)) - { - if (m_Material.HasProperty("_FaceUVSpeedX")) - { - DoTexture2D("_FaceTex", "Texture", true, s_FaceUvSpeedNames); - } - else - { - DoTexture2D("_FaceTex", "Texture", true); - } - } - - DoSlider("_OutlineSoftness", "Softness"); - DoSlider("_FaceDilate", "Dilate"); - if (m_Material.HasProperty(ShaderUtilities.ID_Shininess)) - { - DoSlider("_FaceShininess", "Gloss"); - } - - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoOutlinePanel() - { - EditorGUI.indentLevel += 1; - DoColor("_OutlineColor", "Color"); - if (m_Material.HasProperty(ShaderUtilities.ID_OutlineTex)) - { - if (m_Material.HasProperty("_OutlineUVSpeedX")) - { - DoTexture2D("_OutlineTex", "Texture", true, s_OutlineUvSpeedNames); - } - else - { - DoTexture2D("_OutlineTex", "Texture", true); - } - } - - DoSlider("_OutlineWidth", "Thickness"); - if (m_Material.HasProperty("_OutlineShininess")) - { - DoSlider("_OutlineShininess", "Gloss"); - } - - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoUnderlayPanel() - { - EditorGUI.indentLevel += 1; - s_UnderlayFeature.DoPopup(m_Editor, m_Material); - DoColor("_UnderlayColor", "Color"); - DoSlider("_UnderlayOffsetX", "Offset X"); - DoSlider("_UnderlayOffsetY", "Offset Y"); - DoSlider("_UnderlayDilate", "Dilate"); - DoSlider("_UnderlaySoftness", "Softness"); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - static GUIContent[] s_BevelTypeLabels = - { - new GUIContent("Outer Bevel"), - new GUIContent("Inner Bevel") - }; - - void DoBevelPanel() - { - EditorGUI.indentLevel += 1; - DoPopup("_ShaderFlags", "Type", s_BevelTypeLabels); - DoSlider("_Bevel", "Amount"); - DoSlider("_BevelOffset", "Offset"); - DoSlider("_BevelWidth", "Width"); - DoSlider("_BevelRoundness", "Roundness"); - DoSlider("_BevelClamp", "Clamp"); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoLocalLightingPanel() - { - EditorGUI.indentLevel += 1; - DoSlider("_LightAngle", "Light Angle"); - DoColor("_SpecularColor", "Specular Color"); - DoSlider("_SpecularPower", "Specular Power"); - DoSlider("_Reflectivity", "Reflectivity Power"); - DoSlider("_Diffuse", "Diffuse Shadow"); - DoSlider("_Ambient", "Ambient Shadow"); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoSurfaceLightingPanel() - { - EditorGUI.indentLevel += 1; - DoColor("_SpecColor", "Specular Color"); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoBumpMapPanel() - { - EditorGUI.indentLevel += 1; - DoTexture2D("_BumpMap", "Texture"); - DoSlider("_BumpFace", "Face"); - DoSlider("_BumpOutline", "Outline"); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoEnvMapPanel() - { - EditorGUI.indentLevel += 1; - DoColor("_ReflectFaceColor", "Face Color"); - DoColor("_ReflectOutlineColor", "Outline Color"); - DoCubeMap("_Cube", "Texture"); - DoVector3("_EnvMatrixRotation", "Rotation"); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoGlowPanel() - { - EditorGUI.indentLevel += 1; - DoColor("_GlowColor", "Color"); - DoSlider("_GlowOffset", "Offset"); - DoSlider("_GlowInner", "Inner"); - DoSlider("_GlowOuter", "Outer"); - DoSlider("_GlowPower", "Power"); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoDebugPanel() - { - EditorGUI.indentLevel += 1; - DoTexture2D("_MainTex", "Font Atlas"); - DoFloat("_GradientScale", "Gradient Scale"); - DoFloat("_TextureWidth", "Texture Width"); - DoFloat("_TextureHeight", "Texture Height"); - EditorGUILayout.Space(); - DoFloat("_ScaleX", "Scale X"); - DoFloat("_ScaleY", "Scale Y"); - - if (m_Material.HasProperty(ShaderUtilities.ID_Sharpness)) - DoSlider("_Sharpness", "Sharpness"); - - DoSlider("_PerspectiveFilter", "Perspective Filter"); - EditorGUILayout.Space(); - DoFloat("_VertexOffsetX", "Offset X"); - DoFloat("_VertexOffsetY", "Offset Y"); - - if (m_Material.HasProperty(ShaderUtilities.ID_MaskCoord)) - { - EditorGUILayout.Space(); - s_MaskFeature.ReadState(m_Material); - s_MaskFeature.DoPopup(m_Editor, m_Material); - if (s_MaskFeature.Active) - { - DoMaskSubgroup(); - } - - EditorGUILayout.Space(); - DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels); - } - else if (m_Material.HasProperty("_MaskTex")) - { - DoMaskTexSubgroup(); - } - else if (m_Material.HasProperty(ShaderUtilities.ID_MaskSoftnessX)) - { - EditorGUILayout.Space(); - DoFloat("_MaskSoftnessX", "Softness X"); - DoFloat("_MaskSoftnessY", "Softness Y"); - DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels); - } - - if (m_Material.HasProperty(ShaderUtilities.ID_StencilID)) - { - EditorGUILayout.Space(); - DoFloat("_Stencil", "Stencil ID"); - DoFloat("_StencilComp", "Stencil Comp"); - } - - EditorGUILayout.Space(); - - EditorGUI.BeginChangeCheck(); - bool useRatios = EditorGUILayout.Toggle("Use Ratios", !m_Material.IsKeywordEnabled("RATIOS_OFF")); - if (EditorGUI.EndChangeCheck()) - { - m_Editor.RegisterPropertyChangeUndo("Use Ratios"); - if (useRatios) - { - m_Material.DisableKeyword("RATIOS_OFF"); - } - else - { - m_Material.EnableKeyword("RATIOS_OFF"); - } - } - - EditorGUI.BeginDisabledGroup(true); - DoFloat("_ScaleRatioA", "Scale Ratio A"); - DoFloat("_ScaleRatioB", "Scale Ratio B"); - DoFloat("_ScaleRatioC", "Scale Ratio C"); - EditorGUI.EndDisabledGroup(); - EditorGUI.indentLevel -= 1; - EditorGUILayout.Space(); - } - - void DoMaskSubgroup() - { - DoVector("_MaskCoord", "Mask Bounds", s_XywhVectorLabels); - if (Selection.activeGameObject != null) - { - Renderer renderer = Selection.activeGameObject.GetComponent(); - if (renderer != null) - { - Rect rect = EditorGUILayout.GetControlRect(); - rect.x += EditorGUIUtility.labelWidth; - rect.width -= EditorGUIUtility.labelWidth; - if (GUI.Button(rect, "Match Renderer Bounds")) - { - FindProperty("_MaskCoord", m_Properties).vectorValue = new Vector4( - 0, - 0, - Mathf.Round(renderer.bounds.extents.x * 1000) / 1000, - Mathf.Round(renderer.bounds.extents.y * 1000) / 1000 - ); - } - } - } - - if (s_MaskFeature.State == 1) - { - DoFloat("_MaskSoftnessX", "Softness X"); - DoFloat("_MaskSoftnessY", "Softness Y"); - } - } - - void DoMaskTexSubgroup() - { - EditorGUILayout.Space(); - DoTexture2D("_MaskTex", "Mask Texture"); - DoToggle("_MaskInverse", "Inverse Mask"); - DoColor("_MaskEdgeColor", "Edge Color"); - DoSlider("_MaskEdgeSoftness", "Edge Softness"); - DoSlider("_MaskWipeControl", "Wipe Position"); - DoFloat("_MaskSoftnessX", "Softness X"); - DoFloat("_MaskSoftnessY", "Softness Y"); - DoVector("_ClipRect", "Clip Rect", s_LbrtVectorLabels); - } - } -} -- cgit v1.2.3