From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMP_SpriteAssetImporter.cs | 232 --------------------- 1 file changed, 232 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetImporter.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetImporter.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetImporter.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetImporter.cs deleted file mode 100644 index a4b0739..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_SpriteAssetImporter.cs +++ /dev/null @@ -1,232 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.IO; -using System.Collections.Generic; -using TMPro.EditorUtilities; -using TMPro.SpriteAssetUtilities; - -namespace TMPro -{ - public class TMP_SpriteAssetImporter : EditorWindow - { - // Create Sprite Asset Editor Window - [MenuItem("Window/TextMeshPro/Sprite Importer", false, 2026)] - public static void ShowFontAtlasCreatorWindow() - { - var window = GetWindow(); - window.titleContent = new GUIContent("Sprite Importer"); - window.Focus(); - } - - Texture2D m_SpriteAtlas; - SpriteAssetImportFormats m_SpriteDataFormat = SpriteAssetImportFormats.TexturePacker; - TextAsset m_JsonFile; - - string m_CreationFeedback; - - TMP_SpriteAsset m_SpriteAsset; - List m_SpriteInfoList = new List(); - - - void OnEnable() - { - // Set Editor Window Size - SetEditorWindowSize(); - } - - public void OnGUI() - { - DrawEditorPanel(); - } - - - void DrawEditorPanel() - { - // label - GUILayout.Label("Import Settings", EditorStyles.boldLabel); - - EditorGUI.BeginChangeCheck(); - - // Sprite Texture Selection - m_JsonFile = EditorGUILayout.ObjectField("Sprite Data Source", m_JsonFile, typeof(TextAsset), false) as TextAsset; - - m_SpriteDataFormat = (SpriteAssetImportFormats)EditorGUILayout.EnumPopup("Import Format", m_SpriteDataFormat); - - // Sprite Texture Selection - m_SpriteAtlas = EditorGUILayout.ObjectField("Sprite Texture Atlas", m_SpriteAtlas, typeof(Texture2D), false) as Texture2D; - - if (EditorGUI.EndChangeCheck()) - { - m_CreationFeedback = string.Empty; - } - - GUILayout.Space(10); - - GUI.enabled = m_JsonFile != null && m_SpriteAtlas != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker; - - // Create Sprite Asset - if (GUILayout.Button("Create Sprite Asset")) - { - m_CreationFeedback = string.Empty; - - // Read json data file - if (m_JsonFile != null && m_SpriteDataFormat == SpriteAssetImportFormats.TexturePacker) - { - TexturePacker.SpriteDataObject sprites = JsonUtility.FromJson(m_JsonFile.text); - - if (sprites != null && sprites.frames != null && sprites.frames.Count > 0) - { - int spriteCount = sprites.frames.Count; - - // Update import results - m_CreationFeedback = "Import Results\n--------------------\n"; - m_CreationFeedback += "" + spriteCount + " Sprites were imported from file."; - - // Create sprite info list - m_SpriteInfoList = CreateSpriteInfoList(sprites); - } - } - - } - - GUI.enabled = true; - - // Creation Feedback - GUILayout.Space(5); - GUILayout.BeginVertical(EditorStyles.helpBox, GUILayout.Height(60)); - { - EditorGUILayout.LabelField(m_CreationFeedback, TMP_UIStyleManager.label); - } - GUILayout.EndVertical(); - - GUILayout.Space(5); - GUI.enabled = m_JsonFile != null && m_SpriteAtlas && m_SpriteInfoList != null && m_SpriteInfoList.Count > 0; // Enable Save Button if font_Atlas is not Null. - if (GUILayout.Button("Save Sprite Asset") && m_JsonFile != null) - { - string filePath = EditorUtility.SaveFilePanel("Save Sprite Asset File", new FileInfo(AssetDatabase.GetAssetPath(m_JsonFile)).DirectoryName, m_JsonFile.name, "asset"); - - if (filePath.Length == 0) - return; - - SaveSpriteAsset(filePath); - } - GUI.enabled = true; - } - - - /// - /// - /// - List CreateSpriteInfoList(TexturePacker.SpriteDataObject spriteDataObject) - { - List importedSprites = spriteDataObject.frames; - - List spriteInfoList = new List(); - - for (int i = 0; i < importedSprites.Count; i++) - { - TMP_Sprite sprite = new TMP_Sprite(); - - sprite.id = i; - sprite.name = Path.GetFileNameWithoutExtension(importedSprites[i].filename) ?? ""; - sprite.hashCode = TMP_TextUtilities.GetSimpleHashCode(sprite.name); - - // Attempt to extract Unicode value from name - int unicode; - int indexOfSeperator = sprite.name.IndexOf('-'); - if (indexOfSeperator != -1) - unicode = TMP_TextUtilities.StringHexToInt(sprite.name.Substring(indexOfSeperator + 1)); - else - unicode = TMP_TextUtilities.StringHexToInt(sprite.name); - - sprite.unicode = unicode; - - sprite.x = importedSprites[i].frame.x; - sprite.y = m_SpriteAtlas.height - (importedSprites[i].frame.y + importedSprites[i].frame.h); - sprite.width = importedSprites[i].frame.w; - sprite.height = importedSprites[i].frame.h; - - //Calculate sprite pivot position - sprite.pivot = importedSprites[i].pivot; - - // Properties the can be modified - sprite.xAdvance = sprite.width; - sprite.scale = 1.0f; - sprite.xOffset = 0 - (sprite.width * sprite.pivot.x); - sprite.yOffset = sprite.height - (sprite.height * sprite.pivot.y); - - spriteInfoList.Add(sprite); - } - - return spriteInfoList; - } - - - /// - /// - /// - /// - void SaveSpriteAsset(string filePath) - { - filePath = filePath.Substring(0, filePath.Length - 6); // Trim file extension from filePath. - - string dataPath = Application.dataPath; - - if (filePath.IndexOf(dataPath, System.StringComparison.InvariantCultureIgnoreCase) == -1) - { - Debug.LogError("You're saving the font asset in a directory outside of this project folder. This is not supported. Please select a directory under \"" + dataPath + "\""); - return; - } - - string relativeAssetPath = filePath.Substring(dataPath.Length - 6); - string dirName = Path.GetDirectoryName(relativeAssetPath); - string fileName = Path.GetFileNameWithoutExtension(relativeAssetPath); - string pathNoExt = dirName + "/" + fileName; - - - // Create new Sprite Asset using this texture - m_SpriteAsset = CreateInstance(); - AssetDatabase.CreateAsset(m_SpriteAsset, pathNoExt + ".asset"); - - // Compute the hash code for the sprite asset. - m_SpriteAsset.hashCode = TMP_TextUtilities.GetSimpleHashCode(m_SpriteAsset.name); - - // Assign new Sprite Sheet texture to the Sprite Asset. - m_SpriteAsset.spriteSheet = m_SpriteAtlas; - m_SpriteAsset.spriteInfoList = m_SpriteInfoList; - - // Add new default material for sprite asset. - AddDefaultMaterial(m_SpriteAsset); - } - - - /// - /// Create and add new default material to sprite asset. - /// - /// - static void AddDefaultMaterial(TMP_SpriteAsset spriteAsset) - { - Shader shader = Shader.Find("TextMeshPro/Sprite"); - Material material = new Material(shader); - material.SetTexture(ShaderUtilities.ID_MainTex, spriteAsset.spriteSheet); - - spriteAsset.material = material; - material.hideFlags = HideFlags.HideInHierarchy; - AssetDatabase.AddObjectToAsset(material, spriteAsset); - } - - - /// - /// Limits the minimum size of the editor window. - /// - void SetEditorWindowSize() - { - EditorWindow editorWindow = this; - - Vector2 currentWindowSize = editorWindow.minSize; - - editorWindow.minSize = new Vector2(Mathf.Max(230, currentWindowSize.x), Mathf.Max(300, currentWindowSize.y)); - } - - } -} \ No newline at end of file -- cgit v1.2.3