From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMP_StyleAssetMenu.cs | 49 ---------------------- 1 file changed, 49 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleAssetMenu.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleAssetMenu.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleAssetMenu.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleAssetMenu.cs deleted file mode 100644 index db42bb4..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMP_StyleAssetMenu.cs +++ /dev/null @@ -1,49 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.IO; -using System.Collections; - - -namespace TMPro.EditorUtilities -{ - - public static class TMP_StyleAssetMenu - { - - [MenuItem("Assets/Create/TextMeshPro/Style Sheet", false, 120)] - public static void CreateTextMeshProObjectPerform() - { - string filePath; - if (Selection.assetGUIDs.Length == 0) - { - // No asset selected. - filePath = "Assets"; - } - else - { - // Get the path of the selected folder or asset. - filePath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]); - - // Get the file extension of the selected asset as it might need to be removed. - string fileExtension = Path.GetExtension(filePath); - if (fileExtension != "") - { - filePath = Path.GetDirectoryName(filePath); - } - } - - - string filePathWithName = AssetDatabase.GenerateUniqueAssetPath(filePath + "/TMP StyleSheet.asset"); - - //// Create new Style Sheet Asset. - TMP_StyleSheet styleSheet = ScriptableObject.CreateInstance(); - - AssetDatabase.CreateAsset(styleSheet, filePathWithName); - - EditorUtility.SetDirty(styleSheet); - - AssetDatabase.SaveAssets(); - } - } - -} \ No newline at end of file -- cgit v1.2.3