From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Editor/TMPro_TexturePostProcessor.cs | 75 ---------------------- 1 file changed, 75 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_TexturePostProcessor.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_TexturePostProcessor.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_TexturePostProcessor.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_TexturePostProcessor.cs deleted file mode 100644 index adbaecf..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Editor/TMPro_TexturePostProcessor.cs +++ /dev/null @@ -1,75 +0,0 @@ -using UnityEngine; -using UnityEditor; -using System.Collections; - - -namespace TMPro.EditorUtilities -{ - - public class TMPro_TexturePostProcessor : AssetPostprocessor - { - - void OnPostprocessTexture(Texture2D texture) - { - //var importer = assetImporter as TextureImporter; - - Texture2D tex = AssetDatabase.LoadAssetAtPath(assetPath, typeof(Texture2D)) as Texture2D; - - // Send Event Sub Objects - if (tex != null) - TMPro_EventManager.ON_SPRITE_ASSET_PROPERTY_CHANGED(true, tex); - } - - } - - - //public class TMPro_PackageImportPostProcessor : AssetPostprocessor - //{ - // static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) - // { - // for (int i = 0; i < importedAssets.Length; i++) - // { - // if (importedAssets[i].Contains("TextMesh Pro/Resources/TMP Settings.asset")) - // { - // Debug.Log("New TMP Settings file was just imported."); - - // // TMP Settings file was just re-imported. - // // Check if project already contains - // } - - - // if (importedAssets[i].Contains("com.unity.TextMeshPro/Examples")) - // { - // //Debug.Log("New TMP Examples folder was just imported."); - // } - - // //Debug.Log("[" + importedAssets[i] + "] was just imported."); - // } - - - - // //for (int i = 0; i < deletedAssets.Length; i++) - // //{ - // // if (deletedAssets[i] == "Assets/TextMesh Pro") - // // { - // // //Debug.Log("Asset [" + deletedAssets[i] + "] has been deleted."); - // // string currentBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup); - - // // //Check for and inject TMP_PRESENT - // // if (currentBuildSettings.Contains("TMP_PRESENT;")) - // // { - // // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT;", ""); - - // // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings); - // // } - // // else if (currentBuildSettings.Contains("TMP_PRESENT")) - // // { - // // currentBuildSettings = currentBuildSettings.Replace("TMP_PRESENT", ""); - - // // PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currentBuildSettings); - // // } - // // } - // //} - // } - //} -} \ No newline at end of file -- cgit v1.2.3