From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMP_DefaultControls.cs | 385 --------------------- 1 file changed, 385 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_DefaultControls.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_DefaultControls.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_DefaultControls.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_DefaultControls.cs deleted file mode 100644 index abf3d9a..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_DefaultControls.cs +++ /dev/null @@ -1,385 +0,0 @@ -using UnityEngine; -using System.Collections; -using UnityEngine.UI; - - -namespace TMPro -{ - - public static class TMP_DefaultControls - { - public struct Resources - { - public Sprite standard; - public Sprite background; - public Sprite inputField; - public Sprite knob; - public Sprite checkmark; - public Sprite dropdown; - public Sprite mask; - } - - private const float kWidth = 160f; - private const float kThickHeight = 30f; - private const float kThinHeight = 20f; - private static Vector2 s_ThickElementSize = new Vector2(kWidth, kThickHeight); - private static Vector2 s_ThinElementSize = new Vector2(kWidth, kThinHeight); - //private static Vector2 s_ImageElementSize = new Vector2(100f, 100f); - private static Color s_DefaultSelectableColor = new Color(1f, 1f, 1f, 1f); - //private static Color s_PanelColor = new Color(1f, 1f, 1f, 0.392f); - private static Color s_TextColor = new Color(50f / 255f, 50f / 255f, 50f / 255f, 1f); - - - private static GameObject CreateUIElementRoot(string name, Vector2 size) - { - GameObject child = new GameObject(name); - RectTransform rectTransform = child.AddComponent(); - rectTransform.sizeDelta = size; - return child; - } - - static GameObject CreateUIObject(string name, GameObject parent) - { - GameObject go = new GameObject(name); - go.AddComponent(); - SetParentAndAlign(go, parent); - return go; - } - - private static void SetDefaultTextValues(TMP_Text lbl) - { - // Set text values we want across UI elements in default controls. - // Don't set values which are the same as the default values for the Text component, - // since there's no point in that, and it's good to keep them as consistent as possible. - lbl.color = s_TextColor; - lbl.fontSize = 14; - } - - private static void SetDefaultColorTransitionValues(Selectable slider) - { - ColorBlock colors = slider.colors; - colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f); - colors.pressedColor = new Color(0.698f, 0.698f, 0.698f); - colors.disabledColor = new Color(0.521f, 0.521f, 0.521f); - } - - private static void SetParentAndAlign(GameObject child, GameObject parent) - { - if (parent == null) - return; - - child.transform.SetParent(parent.transform, false); - SetLayerRecursively(child, parent.layer); - } - - private static void SetLayerRecursively(GameObject go, int layer) - { - go.layer = layer; - Transform t = go.transform; - for (int i = 0; i < t.childCount; i++) - SetLayerRecursively(t.GetChild(i).gameObject, layer); - } - - // Actual controls - - public static GameObject CreateScrollbar(Resources resources) - { - // Create GOs Hierarchy - GameObject scrollbarRoot = CreateUIElementRoot("Scrollbar", s_ThinElementSize); - - GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot); - GameObject handle = CreateUIObject("Handle", sliderArea); - - Image bgImage = scrollbarRoot.AddComponent(); - bgImage.sprite = resources.background; - bgImage.type = Image.Type.Sliced; - bgImage.color = s_DefaultSelectableColor; - - Image handleImage = handle.AddComponent(); - handleImage.sprite = resources.standard; - handleImage.type = Image.Type.Sliced; - handleImage.color = s_DefaultSelectableColor; - - RectTransform sliderAreaRect = sliderArea.GetComponent(); - sliderAreaRect.sizeDelta = new Vector2(-20, -20); - sliderAreaRect.anchorMin = Vector2.zero; - sliderAreaRect.anchorMax = Vector2.one; - - RectTransform handleRect = handle.GetComponent(); - handleRect.sizeDelta = new Vector2(20, 20); - - Scrollbar scrollbar = scrollbarRoot.AddComponent(); - scrollbar.handleRect = handleRect; - scrollbar.targetGraphic = handleImage; - SetDefaultColorTransitionValues(scrollbar); - - return scrollbarRoot; - } - - public static GameObject CreateButton(Resources resources) - { - GameObject buttonRoot = CreateUIElementRoot("Button", s_ThickElementSize); - - GameObject childText = new GameObject("Text (TMP)"); - childText.AddComponent(); - SetParentAndAlign(childText, buttonRoot); - - Image image = buttonRoot.AddComponent(); - image.sprite = resources.standard; - image.type = Image.Type.Sliced; - image.color = s_DefaultSelectableColor; - - Button bt = buttonRoot.AddComponent