From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMP_SpriteAnimator.cs | 147 --------------------- 1 file changed, 147 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAnimator.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAnimator.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAnimator.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAnimator.cs deleted file mode 100644 index b349d0a..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteAnimator.cs +++ /dev/null @@ -1,147 +0,0 @@ -using UnityEngine; -using UnityEngine.TextCore; -using System.Collections; -using System.Collections.Generic; - -namespace TMPro -{ - [DisallowMultipleComponent] - public class TMP_SpriteAnimator : MonoBehaviour - { - private Dictionary m_animations = new Dictionary(16); - //private bool isPlaying = false; - - private TMP_Text m_TextComponent; - - - void Awake() - { - m_TextComponent = GetComponent(); - } - - - - - void OnEnable() - { - //m_playAnimations = true; - } - - - void OnDisable() - { - //m_playAnimations = false; - } - - - public void StopAllAnimations() - { - StopAllCoroutines(); - m_animations.Clear(); - } - - - - public void DoSpriteAnimation(int currentCharacter, TMP_SpriteAsset spriteAsset, int start, int end, int framerate) - { - // Need to add tracking of coroutines that have been lunched for this text object. - if (!m_animations.TryGetValue(currentCharacter, out bool isPlaying)) - { - StartCoroutine(DoSpriteAnimationInternal(currentCharacter, spriteAsset, start, end, framerate)); - m_animations.Add(currentCharacter, true); - } - } - - - IEnumerator DoSpriteAnimationInternal(int currentCharacter, TMP_SpriteAsset spriteAsset, int start, int end, int framerate) - { - if (m_TextComponent == null) yield break; - - // We yield otherwise this gets called before the sprite has rendered. - yield return null; - - int currentFrame = start; - - // Make sure end frame does not exceed the number of sprites in the sprite asset. - if (end > spriteAsset.spriteCharacterTable.Count) - end = spriteAsset.spriteCharacterTable.Count - 1; - - // Get a reference to the geometry of the current character. - TMP_CharacterInfo charInfo = m_TextComponent.textInfo.characterInfo[currentCharacter]; - - int materialIndex = charInfo.materialReferenceIndex; - int vertexIndex = charInfo.vertexIndex; - - TMP_MeshInfo meshInfo = m_TextComponent.textInfo.meshInfo[materialIndex]; - - float elapsedTime = 0; - float targetTime = 1f / Mathf.Abs(framerate); - - while (true) - { - if (elapsedTime > targetTime) - { - elapsedTime = 0; - - // Get a reference to the current sprite - TMP_SpriteCharacter spriteCharacter = spriteAsset.spriteCharacterTable[currentFrame]; - - // Update the vertices for the new sprite - Vector3[] vertices = meshInfo.vertices; - - Vector2 origin = new Vector2(charInfo.origin, charInfo.baseLine); - float spriteScale = charInfo.fontAsset.faceInfo.ascentLine / spriteCharacter.glyph.metrics.height * spriteCharacter.scale * charInfo.scale; - - Vector3 bl = new Vector3(origin.x + spriteCharacter.glyph.metrics.horizontalBearingX * spriteScale, origin.y + (spriteCharacter.glyph.metrics.horizontalBearingY - spriteCharacter.glyph.metrics.height) * spriteScale); - Vector3 tl = new Vector3(bl.x, origin.y + spriteCharacter.glyph.metrics.horizontalBearingY * spriteScale); - Vector3 tr = new Vector3(origin.x + (spriteCharacter.glyph.metrics.horizontalBearingX + spriteCharacter.glyph.metrics.width) * spriteScale, tl.y); - Vector3 br = new Vector3(tr.x, bl.y); - - vertices[vertexIndex + 0] = bl; - vertices[vertexIndex + 1] = tl; - vertices[vertexIndex + 2] = tr; - vertices[vertexIndex + 3] = br; - - // Update the UV to point to the new sprite - Vector2[] uvs0 = meshInfo.uvs0; - - Vector2 uv0 = new Vector2((float)spriteCharacter.glyph.glyphRect.x / spriteAsset.spriteSheet.width, (float)spriteCharacter.glyph.glyphRect.y / spriteAsset.spriteSheet.height); - Vector2 uv1 = new Vector2(uv0.x, (float)(spriteCharacter.glyph.glyphRect.y + spriteCharacter.glyph.glyphRect.height) / spriteAsset.spriteSheet.height); - Vector2 uv2 = new Vector2((float)(spriteCharacter.glyph.glyphRect.x + spriteCharacter.glyph.glyphRect.width) / spriteAsset.spriteSheet.width, uv1.y); - Vector2 uv3 = new Vector2(uv2.x, uv0.y); - - uvs0[vertexIndex + 0] = uv0; - uvs0[vertexIndex + 1] = uv1; - uvs0[vertexIndex + 2] = uv2; - uvs0[vertexIndex + 3] = uv3; - - // Update the modified vertex attributes - meshInfo.mesh.vertices = vertices; - meshInfo.mesh.uv = uvs0; - m_TextComponent.UpdateGeometry(meshInfo.mesh, materialIndex); - - - if (framerate > 0) - { - if (currentFrame < end) - currentFrame += 1; - else - currentFrame = start; - } - else - { - if (currentFrame > start) - currentFrame -= 1; - else - currentFrame = end; - } - } - - elapsedTime += Time.deltaTime; - - yield return null; - } - } - - } -} -- cgit v1.2.3