From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMP_SpriteCharacter.cs | 74 ---------------------- 1 file changed, 74 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs deleted file mode 100644 index 48af7a5..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SpriteCharacter.cs +++ /dev/null @@ -1,74 +0,0 @@ -using System; -using UnityEngine; - -namespace TMPro -{ - /// - /// A basic element of text representing a pictograph, image, sprite or emoji. - /// - [Serializable] - public class TMP_SpriteCharacter : TMP_TextElement - { - /// - /// The name of the sprite element. - /// - public string name - { - get { return m_Name; } - set - { - if (value == m_Name) - return; - - m_Name = value; - m_HashCode = TMP_TextParsingUtilities.GetHashCodeCaseSensitive(m_Name); - } - } - - /// - /// The hashcode value which is computed from the name of the sprite element. - /// This value is read-only and updated when the name of the text sprite is changed. - /// - public int hashCode { get { return m_HashCode; } } - - - // ============================================= - // Private backing fields for public properties. - // ============================================= - - [SerializeField] - private string m_Name; - - [SerializeField] - private int m_HashCode; - - - // ******************** - // CONSTRUCTORS - // ******************** - - /// - /// Default constructor. - /// - public TMP_SpriteCharacter() - { - m_ElementType = TextElementType.Sprite; - } - - /// - /// Constructor for new sprite character. - /// - /// Unicode value of the sprite character. - /// Glyph used by the sprite character. - public TMP_SpriteCharacter(uint unicode, TMP_SpriteGlyph glyph) - { - m_ElementType = TextElementType.Sprite; - - this.unicode = unicode; - this.glyphIndex = glyph.index; - this.glyph = glyph; - this.scale = 1.0f; - } - - } -} \ No newline at end of file -- cgit v1.2.3