From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMP_SubMesh.cs | 580 --------------------- 1 file changed, 580 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMesh.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMesh.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMesh.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMesh.cs deleted file mode 100644 index c9c7648..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_SubMesh.cs +++ /dev/null @@ -1,580 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; - -#pragma warning disable 0109 // Disable warning due to conflict between Unity Editor DLL and Runtime DLL related to .renderer property being available in one but not the other. - -namespace TMPro -{ - [RequireComponent(typeof(MeshRenderer))] - [RequireComponent(typeof(MeshFilter))] - [ExecuteAlways] - public class TMP_SubMesh : MonoBehaviour - { - /// - /// The TMP Font Asset assigned to this sub text object. - /// - public TMP_FontAsset fontAsset - { - get { return m_fontAsset; } - set { m_fontAsset = value; } - } - [SerializeField] - private TMP_FontAsset m_fontAsset; - - - /// - /// The TMP Sprite Asset assigned to this sub text object. - /// - public TMP_SpriteAsset spriteAsset - { - get { return m_spriteAsset; } - set { m_spriteAsset = value; } - } - [SerializeField] - private TMP_SpriteAsset m_spriteAsset; - - - /// - /// The material to be assigned to this object. Returns an instance of the material. - /// - public Material material - { - // Return a new Instance of the Material if none exists. Otherwise return the current Material Instance. - get { return GetMaterial(m_sharedMaterial); } - - // Assign new font material - set - { - if (m_sharedMaterial.GetInstanceID() == value.GetInstanceID()) - return; - - m_sharedMaterial = m_material = value; - - m_padding = GetPaddingForMaterial(); - - SetVerticesDirty(); - SetMaterialDirty(); - } - } - [SerializeField] - private Material m_material; - - - /// - /// The material to be assigned to this text object. - /// - public Material sharedMaterial - { - get { return m_sharedMaterial; } - set { SetSharedMaterial(value); } - } - [SerializeField] - private Material m_sharedMaterial; - - - /// - /// The fallback material created from the properties of the fallback source material. - /// - public Material fallbackMaterial - { - get { return m_fallbackMaterial; } - set - { - if (m_fallbackMaterial == value) return; - - if (m_fallbackMaterial != null && m_fallbackMaterial != value) - TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial); - - m_fallbackMaterial = value; - TMP_MaterialManager.AddFallbackMaterialReference(m_fallbackMaterial); - - SetSharedMaterial(m_fallbackMaterial); - } - } - private Material m_fallbackMaterial; - - - /// - /// The source material used by the fallback font - /// - public Material fallbackSourceMaterial - { - get { return m_fallbackSourceMaterial; } - set { m_fallbackSourceMaterial = value; } - } - private Material m_fallbackSourceMaterial; - - - /// - /// Is the text object using the default font asset material. - /// - public bool isDefaultMaterial - { - get { return m_isDefaultMaterial; } - set { m_isDefaultMaterial = value; } - } - [SerializeField] - private bool m_isDefaultMaterial; - - - /// - /// Padding value resulting for the property settings on the material. - /// - public float padding - { - get { return m_padding; } - set { m_padding = value; } - } - [SerializeField] - private float m_padding; - - - /// - /// The Mesh Renderer of this text sub object. - /// - public new Renderer renderer - { - get { if (m_renderer == null) m_renderer = GetComponent(); - - return m_renderer; - } - } - [SerializeField] - private Renderer m_renderer; - - - /// - /// The MeshFilter of this text sub object. - /// - public MeshFilter meshFilter - { - get { if (m_meshFilter == null) m_meshFilter = GetComponent(); - return m_meshFilter; - } - } - [SerializeField] - private MeshFilter m_meshFilter; - - - /// - /// The Mesh of this text sub object. - /// - public Mesh mesh - { - get - { - if (m_mesh == null) - { - m_mesh = new Mesh(); - m_mesh.hideFlags = HideFlags.HideAndDontSave; - this.meshFilter.mesh = m_mesh; - } - - return m_mesh; - } - set { m_mesh = value; } - } - private Mesh m_mesh; - - /// - /// - /// - //public BoxCollider boxCollider - //{ - // get - // { - // if (m_boxCollider == null) - // { - // // - // m_boxCollider = GetComponent(); - // if (m_boxCollider == null) - // { - // m_boxCollider = gameObject.AddComponent(); - // gameObject.AddComponent(); - // } - // } - - // return m_boxCollider; - // } - //} - //[SerializeField] - //private BoxCollider m_boxCollider; - - [SerializeField] - private TextMeshPro m_TextComponent; - - [NonSerialized] - private bool m_isRegisteredForEvents; - - - void OnEnable() - { - // Register Callbacks for various events. - if (!m_isRegisteredForEvents) - { - #if UNITY_EDITOR - TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Add(ON_MATERIAL_PROPERTY_CHANGED); - TMPro_EventManager.FONT_PROPERTY_EVENT.Add(ON_FONT_PROPERTY_CHANGED); - //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Add(ON_TEXTMESHPRO_PROPERTY_CHANGED); - TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Add(ON_DRAG_AND_DROP_MATERIAL); - //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Add(ON_TEXT_STYLE_CHANGED); - TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Add(ON_SPRITE_ASSET_PROPERTY_CHANGED); - //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Add(ON_TMP_SETTINGS_CHANGED); - #endif - - m_isRegisteredForEvents = true; - } - - // Make the geometry visible when the object is enabled. - meshFilter.sharedMesh = mesh; - - // Update _ClipRect values - if (m_sharedMaterial != null) - m_sharedMaterial.SetVector(ShaderUtilities.ID_ClipRect, new Vector4(-32767, -32767, 32767, 32767)); - } - - - void OnDisable() - { - // Hide the geometry when the object is disabled. - m_meshFilter.sharedMesh = null; - - if (m_fallbackMaterial != null) - { - TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial); - m_fallbackMaterial = null; - } - - - } - - - void OnDestroy() - { - // Destroy Mesh - if (m_mesh != null) DestroyImmediate(m_mesh); - - if (m_fallbackMaterial != null) - { - TMP_MaterialManager.ReleaseFallbackMaterial(m_fallbackMaterial); - m_fallbackMaterial = null; - } - - #if UNITY_EDITOR - // Unregister the event this object was listening to - TMPro_EventManager.MATERIAL_PROPERTY_EVENT.Remove(ON_MATERIAL_PROPERTY_CHANGED); - TMPro_EventManager.FONT_PROPERTY_EVENT.Remove(ON_FONT_PROPERTY_CHANGED); - //TMPro_EventManager.TEXTMESHPRO_PROPERTY_EVENT.Remove(ON_TEXTMESHPRO_PROPERTY_CHANGED); - TMPro_EventManager.DRAG_AND_DROP_MATERIAL_EVENT.Remove(ON_DRAG_AND_DROP_MATERIAL); - //TMPro_EventManager.TEXT_STYLE_PROPERTY_EVENT.Remove(ON_TEXT_STYLE_CHANGED); - TMPro_EventManager.SPRITE_ASSET_PROPERTY_EVENT.Remove(ON_SPRITE_ASSET_PROPERTY_CHANGED); - //TMPro_EventManager.TMP_SETTINGS_PROPERTY_EVENT.Remove(ON_TMP_SETTINGS_CHANGED); - #endif - m_isRegisteredForEvents = false; - } - - - - #if UNITY_EDITOR - // Event received when custom material editor properties are changed. - void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat) - { - //Debug.Log("*** ON_MATERIAL_PROPERTY_CHANGED ***"); - int targetMaterialID = mat.GetInstanceID(); - int sharedMaterialID = m_sharedMaterial.GetInstanceID(); - int fallbackSourceMaterialID = m_fallbackSourceMaterial == null ? 0 : m_fallbackSourceMaterial.GetInstanceID(); - - // Filter events and return if the affected material is not this object's material. - if (targetMaterialID != sharedMaterialID) - { - // Check if event applies to the source fallback material - if (m_fallbackMaterial != null && fallbackSourceMaterialID == targetMaterialID) - TMP_MaterialManager.CopyMaterialPresetProperties(mat, m_fallbackMaterial); - else - return; - } - - if (m_TextComponent == null) m_TextComponent = GetComponentInParent(); - - m_padding = GetPaddingForMaterial(); - - m_TextComponent.havePropertiesChanged = true; - m_TextComponent.SetVerticesDirty(); - } - - - // Event to Track Material Changed resulting from Drag-n-drop. - void ON_DRAG_AND_DROP_MATERIAL(GameObject obj, Material currentMaterial, Material newMaterial) - { - // Check if event applies to this current object - #if UNITY_2018_2_OR_NEWER - if (obj == gameObject || UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource(gameObject) == obj) - #else - if (obj == gameObject || UnityEditor.PrefabUtility.GetPrefabParent(gameObject) == obj) - #endif - { - if (!m_isDefaultMaterial) return; - - // Make sure we have a valid reference to the renderer. - if (m_renderer == null) m_renderer = GetComponent(); - - UnityEditor.Undo.RecordObject(this, "Material Assignment"); - UnityEditor.Undo.RecordObject(m_renderer, "Material Assignment"); - - SetSharedMaterial(newMaterial); - m_TextComponent.havePropertiesChanged = true; - } - } - - - // Event received when font asset properties are changed in Font Inspector - void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, UnityEngine.Object obj) - { - //if (spriteSheet != null && (obj as TMP_SpriteAsset == m_spriteAsset || obj as Texture2D == m_spriteAsset.spriteSheet)) - //{ - if (m_TextComponent != null) - { - m_TextComponent.havePropertiesChanged = true; - //m_TextComponent.SetVerticesDirty(); - } - - //} - } - - // Event received when font asset properties are changed in Font Inspector - void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font) - { - if (m_fontAsset != null && font.GetInstanceID() == m_fontAsset.GetInstanceID()) - { - // Copy Normal and Bold Weight - if (m_fallbackMaterial != null) - { - m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightNormal, m_fontAsset.normalStyle); - m_fallbackMaterial.SetFloat(ShaderUtilities.ID_WeightBold, m_fontAsset.boldStyle); - } - } - } - - /// - /// Event received when the TMP Settings are changed. - /// - void ON_TMP_SETTINGS_CHANGED() - { - // //Debug.Log("TMP Setting have changed."); - // //SetVerticesDirty(); - // SetMaterialDirty(); - } - #endif - - - - public static TMP_SubMesh AddSubTextObject(TextMeshPro textComponent, MaterialReference materialReference) - { - GameObject go = new GameObject("TMP SubMesh [" + materialReference.material.name + "]", typeof(TMP_SubMesh)); - - TMP_SubMesh subMesh = go.GetComponent(); - - go.transform.SetParent(textComponent.transform, false); - go.transform.localPosition = Vector3.zero; - go.transform.localRotation = Quaternion.identity; - go.transform.localScale = Vector3.one; - go.layer = textComponent.gameObject.layer; - - subMesh.m_meshFilter = go.GetComponent(); - - subMesh.m_TextComponent = textComponent; - subMesh.m_fontAsset = materialReference.fontAsset; - subMesh.m_spriteAsset = materialReference.spriteAsset; - subMesh.m_isDefaultMaterial = materialReference.isDefaultMaterial; - subMesh.SetSharedMaterial(materialReference.material); - - subMesh.renderer.sortingLayerID = textComponent.renderer.sortingLayerID; - subMesh.renderer.sortingOrder = textComponent.renderer.sortingOrder; - - return subMesh; - } - - - public void DestroySelf() - { - Destroy(this.gameObject, 1f); - } - - // Function called internally when a new material is assigned via the fontMaterial property. - Material GetMaterial(Material mat) - { - // Check in case Object is disabled. If so, we don't have a valid reference to the Renderer. - // This can occur when the Duplicate Material Context menu is used on an inactive object. - if (m_renderer == null) - m_renderer = GetComponent(); - - // Create Instance Material only if the new material is not the same instance previously used. - if (m_material == null || m_material.GetInstanceID() != mat.GetInstanceID()) - m_material = CreateMaterialInstance(mat); - - m_sharedMaterial = m_material; - - // Compute and Set new padding values for this new material. - m_padding = GetPaddingForMaterial(); - - SetVerticesDirty(); - SetMaterialDirty(); - - return m_sharedMaterial; - } - - - /// - /// Method used to create an instance of the material - /// - /// - /// - Material CreateMaterialInstance(Material source) - { - Material mat = new Material(source); - mat.shaderKeywords = source.shaderKeywords; - mat.name += " (Instance)"; - - return mat; - } - - - /// - /// Method returning the shared material assigned to the text object. - /// - /// - Material GetSharedMaterial() - { - if (m_renderer == null) - m_renderer = GetComponent(); - - return m_renderer.sharedMaterial; - } - - - /// - /// Method to set the shared material. - /// - /// - void SetSharedMaterial(Material mat) - { - //Debug.Log("*** SetSharedMaterial() *** FRAME (" + Time.frameCount + ")"); - - // Assign new material. - m_sharedMaterial = mat; - - // Compute and Set new padding values for this new material. - m_padding = GetPaddingForMaterial(); - - SetMaterialDirty(); - - #if UNITY_EDITOR - if (m_sharedMaterial != null) - gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]"; - #endif - } - - - /// - /// Function called when the padding value for the material needs to be re-calculated. - /// - /// - public float GetPaddingForMaterial() - { - float padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_TextComponent.extraPadding, m_TextComponent.isUsingBold); - - return padding; - } - - - /// - /// Function to update the padding values of the object. - /// - /// - /// - public void UpdateMeshPadding(bool isExtraPadding, bool isUsingBold) - { - m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, isExtraPadding, isUsingBold); - } - - - /// - /// - /// - public void SetVerticesDirty() - { - if (!this.enabled) - return; - - // This is called on the parent TextMeshPro component. - if (m_TextComponent != null) - { - m_TextComponent.havePropertiesChanged = true; - m_TextComponent.SetVerticesDirty(); - } - } - - - /// - /// - /// - public void SetMaterialDirty() - { - //if (!this.enabled) - // return; - - UpdateMaterial(); - - //m_materialDirty = true; - //TMP_UpdateRegistry.RegisterCanvasElementForGraphicRebuild((ICanvasElement)this); - } - - - /// - /// - /// - protected void UpdateMaterial() - { - //Debug.Log("*** STO - UpdateMaterial() *** FRAME (" + Time.frameCount + ")"); - - //if (!this.enabled) - // return; - - if (m_renderer == null) m_renderer = this.renderer; - - m_renderer.sharedMaterial = m_sharedMaterial; - - #if UNITY_EDITOR - if (m_sharedMaterial != null && gameObject.name != "TMP SubMesh [" + m_sharedMaterial.name + "]") - gameObject.name = "TMP SubMesh [" + m_sharedMaterial.name + "]"; - #endif - } - - /// - /// - /// - //public void UpdateColliders(int vertexCount) - //{ - // if (this.boxCollider == null) return; - - // Vector2 bl = TMP_Math.MAX_16BIT; - // Vector2 tr = TMP_Math.MIN_16BIT; - // // Compute the bounds of the sub text object mesh (excluding the transform position). - // for (int i = 0; i < vertexCount; i++) - // { - // bl.x = Mathf.Min(bl.x, m_mesh.vertices[i].x); - // bl.y = Mathf.Min(bl.y, m_mesh.vertices[i].y); - - // tr.x = Mathf.Max(tr.x, m_mesh.vertices[i].x); - // tr.y = Mathf.Max(tr.y, m_mesh.vertices[i].y); - // } - - // Vector3 center = (bl + tr) / 2; - // Vector3 size = tr - bl; - // size.z = .1f; - // this.boxCollider.center = center; - // this.boxCollider.size = size; - //} - } -} -- cgit v1.2.3