From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMP_UpdateManager.cs | 238 --------------------- 1 file changed, 238 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateManager.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateManager.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateManager.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateManager.cs deleted file mode 100644 index 330e57b..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateManager.cs +++ /dev/null @@ -1,238 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; -using System.Collections.Generic; - -#if UNITY_2019_1_OR_NEWER -using UnityEngine.Rendering; -#elif UNITY_2018_1_OR_NEWER -using UnityEngine.Experimental.Rendering; -#endif - - -namespace TMPro -{ - - public class TMP_UpdateManager - { - private static TMP_UpdateManager s_Instance; - - private readonly List m_LayoutRebuildQueue = new List(); - private Dictionary m_LayoutQueueLookup = new Dictionary(); - - private readonly List m_GraphicRebuildQueue = new List(); - private Dictionary m_GraphicQueueLookup = new Dictionary(); - - private readonly List m_InternalUpdateQueue = new List(); - private Dictionary m_InternalUpdateLookup = new Dictionary(); - - //private bool m_PerformingGraphicRebuild; - //private bool m_PerformingLayoutRebuild; - - /// - /// Get a singleton instance of the registry - /// - public static TMP_UpdateManager instance - { - get - { - if (TMP_UpdateManager.s_Instance == null) - TMP_UpdateManager.s_Instance = new TMP_UpdateManager(); - return TMP_UpdateManager.s_Instance; - } - } - - - /// - /// Register to receive rendering callbacks. - /// - protected TMP_UpdateManager() - { - Camera.onPreCull += OnCameraPreCull; - - #if UNITY_2019_1_OR_NEWER - RenderPipelineManager.beginFrameRendering += OnBeginFrameRendering; - #elif UNITY_2018_1_OR_NEWER - RenderPipeline.beginFrameRendering += OnBeginFrameRendering; - #endif - } - - - /// - /// Function used as a replacement for LateUpdate() to handle SDF Scale updates and Legacy Animation updates. - /// - /// - internal static void RegisterTextObjectForUpdate(TMP_Text textObject) - { - TMP_UpdateManager.instance.InternalRegisterTextObjectForUpdate(textObject); - } - - private void InternalRegisterTextObjectForUpdate(TMP_Text textObject) - { - int id = textObject.GetInstanceID(); - - if (this.m_InternalUpdateLookup.ContainsKey(id)) - return; - - m_InternalUpdateLookup[id] = id; - this.m_InternalUpdateQueue.Add(textObject); - - return; - } - - - /// - /// Function to register elements which require a layout rebuild. - /// - /// - public static void RegisterTextElementForLayoutRebuild(TMP_Text element) - { - TMP_UpdateManager.instance.InternalRegisterTextElementForLayoutRebuild(element); - } - - private bool InternalRegisterTextElementForLayoutRebuild(TMP_Text element) - { - int id = element.GetInstanceID(); - - if (this.m_LayoutQueueLookup.ContainsKey(id)) - return false; - - m_LayoutQueueLookup[id] = id; - this.m_LayoutRebuildQueue.Add(element); - - return true; - } - - - /// - /// Function to register elements which require a layout rebuild. - /// - /// - public static void RegisterTextElementForGraphicRebuild(TMP_Text element) - { - TMP_UpdateManager.instance.InternalRegisterTextElementForGraphicRebuild(element); - } - - private bool InternalRegisterTextElementForGraphicRebuild(TMP_Text element) - { - int id = element.GetInstanceID(); - - if (this.m_GraphicQueueLookup.ContainsKey(id)) - return false; - - m_GraphicQueueLookup[id] = id; - this.m_GraphicRebuildQueue.Add(element); - - return true; - } - - - /// - /// Callback which occurs just before the Scriptable Render Pipeline (SRP) begins rendering. - /// - /// - #if UNITY_2019_1_OR_NEWER - void OnBeginFrameRendering(ScriptableRenderContext renderContext, Camera[] cameras) - #elif UNITY_2018_1_OR_NEWER - void OnBeginFrameRendering(Camera[] cameras) - #endif - { - // Exclude the PreRenderCamera - #if UNITY_EDITOR - if (cameras.Length == 1 && cameras[0].cameraType == CameraType.Preview) - return; - #endif - DoRebuilds(); - } - - /// - /// Callback which occurs just before the cam is rendered. - /// - /// - void OnCameraPreCull(Camera cam) - { - // Exclude the PreRenderCamera - #if UNITY_EDITOR - if (cam.cameraType == CameraType.Preview) - return; - #endif - DoRebuilds(); - } - - /// - /// Process the rebuild requests in the rebuild queues. - /// - void DoRebuilds() - { - // Handle text objects the require an update either as a result of scale changes or legacy animation. - for (int i = 0; i < m_InternalUpdateQueue.Count; i++) - { - m_InternalUpdateQueue[i].InternalUpdate(); - } - - // Handle Layout Rebuild Phase - for (int i = 0; i < m_LayoutRebuildQueue.Count; i++) - { - m_LayoutRebuildQueue[i].Rebuild(CanvasUpdate.Prelayout); - } - - if (m_LayoutRebuildQueue.Count > 0) - { - m_LayoutRebuildQueue.Clear(); - m_LayoutQueueLookup.Clear(); - } - - // Handle Graphic Rebuild Phase - for (int i = 0; i < m_GraphicRebuildQueue.Count; i++) - { - m_GraphicRebuildQueue[i].Rebuild(CanvasUpdate.PreRender); - } - - // If there are no objects in the queue, we don't need to clear the lists again. - if (m_GraphicRebuildQueue.Count > 0) - { - m_GraphicRebuildQueue.Clear(); - m_GraphicQueueLookup.Clear(); - } - } - - internal static void UnRegisterTextObjectForUpdate(TMP_Text textObject) - { - TMP_UpdateManager.instance.InternalUnRegisterTextObjectForUpdate(textObject); - } - - /// - /// Function to unregister elements which no longer require a rebuild. - /// - /// - public static void UnRegisterTextElementForRebuild(TMP_Text element) - { - TMP_UpdateManager.instance.InternalUnRegisterTextElementForGraphicRebuild(element); - TMP_UpdateManager.instance.InternalUnRegisterTextElementForLayoutRebuild(element); - TMP_UpdateManager.instance.InternalUnRegisterTextObjectForUpdate(element); - } - - private void InternalUnRegisterTextElementForGraphicRebuild(TMP_Text element) - { - int id = element.GetInstanceID(); - - TMP_UpdateManager.instance.m_GraphicRebuildQueue.Remove(element); - m_GraphicQueueLookup.Remove(id); - } - - private void InternalUnRegisterTextElementForLayoutRebuild(TMP_Text element) - { - int id = element.GetInstanceID(); - - TMP_UpdateManager.instance.m_LayoutRebuildQueue.Remove(element); - m_LayoutQueueLookup.Remove(id); - } - - private void InternalUnRegisterTextObjectForUpdate(TMP_Text textObject) - { - int id = textObject.GetInstanceID(); - - TMP_UpdateManager.instance.m_InternalUpdateQueue.Remove(textObject); - m_InternalUpdateLookup.Remove(id); - } - } -} \ No newline at end of file -- cgit v1.2.3