From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMP_UpdateRegistery.cs | 178 --------------------- 1 file changed, 178 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateRegistery.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateRegistery.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateRegistery.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateRegistery.cs deleted file mode 100644 index d507034..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_UpdateRegistery.cs +++ /dev/null @@ -1,178 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.UI.Collections; -using System.Collections; -using System.Collections.Generic; - - -namespace TMPro -{ - /// - /// Class for handling and scheduling text object updates. - /// - public class TMP_UpdateRegistry - { - private static TMP_UpdateRegistry s_Instance; - - private readonly List m_LayoutRebuildQueue = new List(); - private Dictionary m_LayoutQueueLookup = new Dictionary(); - - private readonly List m_GraphicRebuildQueue = new List(); - private Dictionary m_GraphicQueueLookup = new Dictionary(); - - //private bool m_PerformingLayoutUpdate; - //private bool m_PerformingGraphicUpdate; - - /// - /// Get a singleton instance of the registry - /// - public static TMP_UpdateRegistry instance - { - get - { - if (TMP_UpdateRegistry.s_Instance == null) - TMP_UpdateRegistry.s_Instance = new TMP_UpdateRegistry(); - return TMP_UpdateRegistry.s_Instance; - } - } - - - /// - /// Register to receive callback from the Canvas System. - /// - protected TMP_UpdateRegistry() - { - //Debug.Log("Adding WillRenderCanvases"); - Canvas.willRenderCanvases += PerformUpdateForCanvasRendererObjects; - } - - - /// - /// Function to register elements which require a layout rebuild. - /// - /// - public static void RegisterCanvasElementForLayoutRebuild(ICanvasElement element) - { - TMP_UpdateRegistry.instance.InternalRegisterCanvasElementForLayoutRebuild(element); - } - - private bool InternalRegisterCanvasElementForLayoutRebuild(ICanvasElement element) - { - int id = (element as Object).GetInstanceID(); - - if (this.m_LayoutQueueLookup.ContainsKey(id)) - return false; - - m_LayoutQueueLookup[id] = id; - this.m_LayoutRebuildQueue.Add(element); - - return true; - } - - - /// - /// Function to register elements which require a graphic rebuild. - /// - /// - public static void RegisterCanvasElementForGraphicRebuild(ICanvasElement element) - { - TMP_UpdateRegistry.instance.InternalRegisterCanvasElementForGraphicRebuild(element); - } - - private bool InternalRegisterCanvasElementForGraphicRebuild(ICanvasElement element) - { - int id = (element as Object).GetInstanceID(); - - if (this.m_GraphicQueueLookup.ContainsKey(id)) - return false; - - m_GraphicQueueLookup[id] = id; - this.m_GraphicRebuildQueue.Add(element); - - return true; - } - - - /// - /// Method to handle objects that need updating. - /// - private void PerformUpdateForCanvasRendererObjects() - { - //Debug.Log("Performing update of CanvasRenderer objects at Frame: " + Time.frameCount); - - // Processing elements that require a layout rebuild. - //this.m_PerformingLayoutUpdate = true; - for (int index = 0; index < m_LayoutRebuildQueue.Count; index++) - { - ICanvasElement element = TMP_UpdateRegistry.instance.m_LayoutRebuildQueue[index]; - - element.Rebuild(CanvasUpdate.Prelayout); - } - - if (m_LayoutRebuildQueue.Count > 0) - { - m_LayoutRebuildQueue.Clear(); - m_LayoutQueueLookup.Clear(); - } - - // Update font assets before graphic rebuild - - - // Processing elements that require a graphic rebuild. - for (int index = 0; index < m_GraphicRebuildQueue.Count; index++) - { - ICanvasElement element = TMP_UpdateRegistry.instance.m_GraphicRebuildQueue[index]; - - element.Rebuild(CanvasUpdate.PreRender); - } - - // If there are no objects in the queue, we don't need to clear the lists again. - if (m_GraphicRebuildQueue.Count > 0) - { - m_GraphicRebuildQueue.Clear(); - m_GraphicQueueLookup.Clear(); - } - } - - - /// - /// Method to handle objects that need updating. - /// - private void PerformUpdateForMeshRendererObjects() - { - Debug.Log("Perform update of MeshRenderer objects."); - - } - - - /// - /// Function to unregister elements which no longer require a rebuild. - /// - /// - public static void UnRegisterCanvasElementForRebuild(ICanvasElement element) - { - TMP_UpdateRegistry.instance.InternalUnRegisterCanvasElementForLayoutRebuild(element); - TMP_UpdateRegistry.instance.InternalUnRegisterCanvasElementForGraphicRebuild(element); - } - - - private void InternalUnRegisterCanvasElementForLayoutRebuild(ICanvasElement element) - { - int id = (element as Object).GetInstanceID(); - - //element.LayoutComplete(); - TMP_UpdateRegistry.instance.m_LayoutRebuildQueue.Remove(element); - m_GraphicQueueLookup.Remove(id); - } - - - private void InternalUnRegisterCanvasElementForGraphicRebuild(ICanvasElement element) - { - int id = (element as Object).GetInstanceID(); - - //element.GraphicUpdateComplete(); - TMP_UpdateRegistry.instance.m_GraphicRebuildQueue.Remove(element); - m_LayoutQueueLookup.Remove(id); - } - } -} -- cgit v1.2.3