From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMPro_EventManager.cs | 150 --------------------- 1 file changed, 150 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs deleted file mode 100644 index 882aafb..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs +++ /dev/null @@ -1,150 +0,0 @@ -using UnityEngine; -using System.Collections.Generic; - - -namespace TMPro -{ - public enum Compute_DistanceTransform_EventTypes { Processing, Completed }; - - - public static class TMPro_EventManager - { - public static readonly FastAction COMPUTE_DT_EVENT = new FastAction(); - - // Event & Delegate used to notify TextMesh Pro objects that Material properties have been changed. - public static readonly FastAction MATERIAL_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction FONT_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction SPRITE_ASSET_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction TEXTMESHPRO_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction DRAG_AND_DROP_MATERIAL_EVENT = new FastAction(); - - public static readonly FastAction TEXT_STYLE_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction COLOR_GRADIENT_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction TMP_SETTINGS_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction RESOURCE_LOAD_EVENT = new FastAction(); - - public static readonly FastAction TEXTMESHPRO_UGUI_PROPERTY_EVENT = new FastAction(); - - public static readonly FastAction OnPreRenderObject_Event = new FastAction(); - - public static readonly FastAction TEXT_CHANGED_EVENT = new FastAction(); - - //public static readonly FastAction WILL_RENDER_CANVASES = new FastAction(); - - - - //static TMPro_EventManager() - //{ - // // Register to the willRenderCanvases callback once - // // then the WILL_RENDER_CANVASES FastAction will handle the rest - // Canvas.willRenderCanvases += WILL_RENDER_CANVASES.Call; - //} - - public static void ON_PRE_RENDER_OBJECT_CHANGED() - { - OnPreRenderObject_Event.Call(); - } - - public static void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat) - { - MATERIAL_PROPERTY_EVENT.Call(isChanged, mat); - } - - public static void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font) - { - FONT_PROPERTY_EVENT.Call(isChanged, font); - } - - public static void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, Object obj) - { - SPRITE_ASSET_PROPERTY_EVENT.Call(isChanged, obj); - } - - public static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, TextMeshPro obj) - { - TEXTMESHPRO_PROPERTY_EVENT.Call(isChanged, obj); - } - - public static void ON_DRAG_AND_DROP_MATERIAL_CHANGED(GameObject sender, Material currentMaterial, Material newMaterial) - { - DRAG_AND_DROP_MATERIAL_EVENT.Call(sender, currentMaterial, newMaterial); - } - - public static void ON_TEXT_STYLE_PROPERTY_CHANGED(bool isChanged) - { - TEXT_STYLE_PROPERTY_EVENT.Call(isChanged); - } - - public static void ON_COLOR_GRAIDENT_PROPERTY_CHANGED(TMP_ColorGradient gradient) - { - COLOR_GRADIENT_PROPERTY_EVENT.Call(gradient); - } - - - public static void ON_TEXT_CHANGED(Object obj) - { - TEXT_CHANGED_EVENT.Call(obj); - } - - public static void ON_TMP_SETTINGS_CHANGED() - { - TMP_SETTINGS_PROPERTY_EVENT.Call(); - } - - public static void ON_RESOURCES_LOADED() - { - RESOURCE_LOAD_EVENT.Call(); - } - - public static void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(bool isChanged, TextMeshProUGUI obj) - { - TEXTMESHPRO_UGUI_PROPERTY_EVENT.Call(isChanged, obj); - } - - //public static void ON_BASE_MATERIAL_CHANGED(Material mat) - //{ - // BASE_MATERIAL_EVENT.Call(mat); - //} - - //public static void ON_PROGRESSBAR_UPDATE(Progress_Bar_EventTypes event_type, Progress_Bar_EventArgs eventArgs) - //{ - // if (PROGRESS_BAR_EVENT != null) - // PROGRESS_BAR_EVENT(event_type, eventArgs); - //} - - public static void ON_COMPUTE_DT_EVENT(object Sender, Compute_DT_EventArgs e) - { - COMPUTE_DT_EVENT.Call(Sender, e); - } - } - - - public class Compute_DT_EventArgs - { - public Compute_DistanceTransform_EventTypes EventType; - public float ProgressPercentage; - public Color[] Colors; - - - public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, float progress) - { - EventType = type; - ProgressPercentage = progress; - } - - public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, Color[] colors) - { - EventType = type; - Colors = colors; - } - - } - -} \ No newline at end of file -- cgit v1.2.3