From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Scripts/Runtime/TMPro_EventManager.cs | 150 +++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs new file mode 100644 index 0000000..882aafb --- /dev/null +++ b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_EventManager.cs @@ -0,0 +1,150 @@ +using UnityEngine; +using System.Collections.Generic; + + +namespace TMPro +{ + public enum Compute_DistanceTransform_EventTypes { Processing, Completed }; + + + public static class TMPro_EventManager + { + public static readonly FastAction COMPUTE_DT_EVENT = new FastAction(); + + // Event & Delegate used to notify TextMesh Pro objects that Material properties have been changed. + public static readonly FastAction MATERIAL_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction FONT_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction SPRITE_ASSET_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction TEXTMESHPRO_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction DRAG_AND_DROP_MATERIAL_EVENT = new FastAction(); + + public static readonly FastAction TEXT_STYLE_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction COLOR_GRADIENT_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction TMP_SETTINGS_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction RESOURCE_LOAD_EVENT = new FastAction(); + + public static readonly FastAction TEXTMESHPRO_UGUI_PROPERTY_EVENT = new FastAction(); + + public static readonly FastAction OnPreRenderObject_Event = new FastAction(); + + public static readonly FastAction TEXT_CHANGED_EVENT = new FastAction(); + + //public static readonly FastAction WILL_RENDER_CANVASES = new FastAction(); + + + + //static TMPro_EventManager() + //{ + // // Register to the willRenderCanvases callback once + // // then the WILL_RENDER_CANVASES FastAction will handle the rest + // Canvas.willRenderCanvases += WILL_RENDER_CANVASES.Call; + //} + + public static void ON_PRE_RENDER_OBJECT_CHANGED() + { + OnPreRenderObject_Event.Call(); + } + + public static void ON_MATERIAL_PROPERTY_CHANGED(bool isChanged, Material mat) + { + MATERIAL_PROPERTY_EVENT.Call(isChanged, mat); + } + + public static void ON_FONT_PROPERTY_CHANGED(bool isChanged, TMP_FontAsset font) + { + FONT_PROPERTY_EVENT.Call(isChanged, font); + } + + public static void ON_SPRITE_ASSET_PROPERTY_CHANGED(bool isChanged, Object obj) + { + SPRITE_ASSET_PROPERTY_EVENT.Call(isChanged, obj); + } + + public static void ON_TEXTMESHPRO_PROPERTY_CHANGED(bool isChanged, TextMeshPro obj) + { + TEXTMESHPRO_PROPERTY_EVENT.Call(isChanged, obj); + } + + public static void ON_DRAG_AND_DROP_MATERIAL_CHANGED(GameObject sender, Material currentMaterial, Material newMaterial) + { + DRAG_AND_DROP_MATERIAL_EVENT.Call(sender, currentMaterial, newMaterial); + } + + public static void ON_TEXT_STYLE_PROPERTY_CHANGED(bool isChanged) + { + TEXT_STYLE_PROPERTY_EVENT.Call(isChanged); + } + + public static void ON_COLOR_GRAIDENT_PROPERTY_CHANGED(TMP_ColorGradient gradient) + { + COLOR_GRADIENT_PROPERTY_EVENT.Call(gradient); + } + + + public static void ON_TEXT_CHANGED(Object obj) + { + TEXT_CHANGED_EVENT.Call(obj); + } + + public static void ON_TMP_SETTINGS_CHANGED() + { + TMP_SETTINGS_PROPERTY_EVENT.Call(); + } + + public static void ON_RESOURCES_LOADED() + { + RESOURCE_LOAD_EVENT.Call(); + } + + public static void ON_TEXTMESHPRO_UGUI_PROPERTY_CHANGED(bool isChanged, TextMeshProUGUI obj) + { + TEXTMESHPRO_UGUI_PROPERTY_EVENT.Call(isChanged, obj); + } + + //public static void ON_BASE_MATERIAL_CHANGED(Material mat) + //{ + // BASE_MATERIAL_EVENT.Call(mat); + //} + + //public static void ON_PROGRESSBAR_UPDATE(Progress_Bar_EventTypes event_type, Progress_Bar_EventArgs eventArgs) + //{ + // if (PROGRESS_BAR_EVENT != null) + // PROGRESS_BAR_EVENT(event_type, eventArgs); + //} + + public static void ON_COMPUTE_DT_EVENT(object Sender, Compute_DT_EventArgs e) + { + COMPUTE_DT_EVENT.Call(Sender, e); + } + } + + + public class Compute_DT_EventArgs + { + public Compute_DistanceTransform_EventTypes EventType; + public float ProgressPercentage; + public Color[] Colors; + + + public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, float progress) + { + EventType = type; + ProgressPercentage = progress; + } + + public Compute_DT_EventArgs(Compute_DistanceTransform_EventTypes type, Color[] colors) + { + EventType = type; + Colors = colors; + } + + } + +} \ No newline at end of file -- cgit v1.2.3