From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TMPro_ExtensionMethods.cs | 224 --------------------- 1 file changed, 224 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_ExtensionMethods.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_ExtensionMethods.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_ExtensionMethods.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_ExtensionMethods.cs deleted file mode 100644 index 72309f4..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMPro_ExtensionMethods.cs +++ /dev/null @@ -1,224 +0,0 @@ -using UnityEngine; -using System.Text; -using System.Collections; -using System.Collections.Generic; - -namespace TMPro -{ - public static class TMPro_ExtensionMethods - { - - public static string ArrayToString(this char[] chars) - { - string s = string.Empty; - - for (int i = 0; i < chars.Length && chars[i] != 0; i++) - { - s += chars[i]; - } - - return s; - } - - public static string IntToString(this int[] unicodes) - { - char[] chars = new char[unicodes.Length]; - - for (int i = 0; i < unicodes.Length; i++) - { - chars[i] = (char)unicodes[i]; - } - - return new string(chars); - } - - public static string IntToString(this int[] unicodes, int start, int length) - { - if (start > unicodes.Length) - return string.Empty; - - int end = Mathf.Min(start + length, unicodes.Length); - - char[] chars = new char[end - start]; - - int writeIndex = 0; - - for (int i = start; i < end; i++) - { - chars[writeIndex++] = (char)unicodes[i]; - } - - return new string(chars); - } - - - public static int FindInstanceID (this List list, T target) where T : Object - { - int targetID = target.GetInstanceID(); - - for (int i = 0; i < list.Count; i++) - { - if (list[i].GetInstanceID() == targetID) - return i; - } - return -1; - } - - - public static bool Compare(this Color32 a, Color32 b) - { - return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; - } - - public static bool CompareRGB(this Color32 a, Color32 b) - { - return a.r == b.r && a.g == b.g && a.b == b.b; - } - - public static bool Compare(this Color a, Color b) - { - return a.r == b.r && a.g == b.g && a.b == b.b && a.a == b.a; - } - - - public static bool CompareRGB(this Color a, Color b) - { - return a.r == b.r && a.g == b.g && a.b == b.b; - } - - - public static Color32 Multiply (this Color32 c1, Color32 c2) - { - byte r = (byte)((c1.r / 255f) * (c2.r / 255f) * 255); - byte g = (byte)((c1.g / 255f) * (c2.g / 255f) * 255); - byte b = (byte)((c1.b / 255f) * (c2.b / 255f) * 255); - byte a = (byte)((c1.a / 255f) * (c2.a / 255f) * 255); - - return new Color32(r, g, b, a); - } - - - public static Color32 Tint (this Color32 c1, Color32 c2) - { - byte r = (byte)((c1.r / 255f) * (c2.r / 255f) * 255); - byte g = (byte)((c1.g / 255f) * (c2.g / 255f) * 255); - byte b = (byte)((c1.b / 255f) * (c2.b / 255f) * 255); - byte a = (byte)((c1.a / 255f) * (c2.a / 255f) * 255); - - return new Color32(r, g, b, a); - } - - public static Color32 Tint(this Color32 c1, float tint) - { - byte r = (byte)(Mathf.Clamp(c1.r / 255f * tint * 255, 0, 255)); - byte g = (byte)(Mathf.Clamp(c1.g / 255f * tint * 255, 0, 255)); - byte b = (byte)(Mathf.Clamp(c1.b / 255f * tint * 255, 0, 255)); - byte a = (byte)(Mathf.Clamp(c1.a / 255f * tint * 255, 0, 255)); - - return new Color32(r, g, b, a); - } - - - public static bool Compare(this Vector3 v1, Vector3 v2, int accuracy) - { - bool x = (int)(v1.x * accuracy) == (int)(v2.x * accuracy); - bool y = (int)(v1.y * accuracy) == (int)(v2.y * accuracy); - bool z = (int)(v1.z * accuracy) == (int)(v2.z * accuracy); - - return x && y && z; - } - - public static bool Compare(this Quaternion q1, Quaternion q2, int accuracy) - { - bool x = (int)(q1.x * accuracy) == (int)(q2.x * accuracy); - bool y = (int)(q1.y * accuracy) == (int)(q2.y * accuracy); - bool z = (int)(q1.z * accuracy) == (int)(q2.z * accuracy); - bool w = (int)(q1.w * accuracy) == (int)(q2.w * accuracy); - - return x && y && z && w; - } - - //public static void AddElementAtIndex(this T[] array, int writeIndex, T item) - //{ - // if (writeIndex >= array.Length) - // System.Array.Resize(ref array, Mathf.NextPowerOfTwo(writeIndex + 1)); - - // array[writeIndex] = item; - //} - - /// - /// Insert item into array at index. - /// - /// - /// - /// - /// - //public static void Insert(this T[] array, int index, T item) - //{ - // if (index > array.Length - 1) return; - - // T savedItem = item; - - // for (int i = index; i < array.Length; i++) - // { - // savedItem = array[i]; - - // array[i] = item; - - // item = savedItem; - // } - //} - - /// - /// Insert item into array at index. - /// - /// - /// - /// - /// - //public static void Insert(this T[] array, int index, T[] items) - //{ - // if (index > array.Length - 1) return; - - // System.Array.Resize(ref array, array.Length + items.Length); - - // int sourceIndex = 0; - - // T savedItem = items[sourceIndex]; - - // for (int i = index; i < array.Length; i++) - // { - // savedItem = array[i]; - - // array[i] = items[sourceIndex]; - - // items[sourceIndex] = savedItem; - - // if (sourceIndex < items.Length - 1) - // sourceIndex += 1; - // else - // sourceIndex = 0; - // } - //} - - } - - public static class TMP_Math - { - public const float FLOAT_MAX = 32767; - public const float FLOAT_MIN = -32767; - public const int INT_MAX = 2147483647; - public const int INT_MIN = -2147483647; - - public const float FLOAT_UNSET = -32767; - public const int INT_UNSET = -32767; - - public static Vector2 MAX_16BIT = new Vector2(FLOAT_MAX, FLOAT_MAX); - public static Vector2 MIN_16BIT = new Vector2(FLOAT_MIN, FLOAT_MIN); - - public static bool Approximately(float a, float b) - { - return (b - 0.0001f) < a && a < (b + 0.0001f); - } - } -} -- cgit v1.2.3