From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Scripts/Runtime/TextMeshPro.cs | 551 --------------------- 1 file changed, 551 deletions(-) delete mode 100644 Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshPro.cs (limited to 'Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshPro.cs') diff --git a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshPro.cs b/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshPro.cs deleted file mode 100644 index f92483b..0000000 --- a/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TextMeshPro.cs +++ /dev/null @@ -1,551 +0,0 @@ -using UnityEngine; -using System; -using System.Collections; -using System.Collections.Generic; -using UnityEngine.UI; - -namespace TMPro -{ - - [DisallowMultipleComponent] - [RequireComponent(typeof(MeshRenderer))] - [RequireComponent(typeof(MeshFilter))] - [AddComponentMenu("Mesh/TextMeshPro - Text")] - [ExecuteAlways] - public partial class TextMeshPro : TMP_Text, ILayoutElement - { - // Public Properties and Serializable Properties - - /// - /// Sets the Renderer's sorting Layer ID - /// - public int sortingLayerID - { - get { return m_renderer.sortingLayerID; } - set { m_renderer.sortingLayerID = value; } - } - - /// - /// Sets the Renderer's sorting order within the assigned layer. - /// - public int sortingOrder - { - get { return m_renderer.sortingOrder; } - set { m_renderer.sortingOrder = value; } - } - - /// - /// Determines if the size of the text container will be adjusted to fit the text object when it is first created. - /// - public override bool autoSizeTextContainer - { - get { return m_autoSizeTextContainer; } - - set { if (m_autoSizeTextContainer == value) return; m_autoSizeTextContainer = value; if (m_autoSizeTextContainer) { TMP_UpdateManager.RegisterTextElementForLayoutRebuild(this); SetLayoutDirty(); } } - } - - - /// - /// Returns a reference to the Text Container - /// - [Obsolete("The TextContainer is now obsolete. Use the RectTransform instead.")] - public TextContainer textContainer - { - get - { - return null; - } - } - - - /// - /// Returns a reference to the Transform - /// - public new Transform transform - { - get - { - if (m_transform == null) - m_transform = GetComponent(); - - return m_transform; - } - } - - - #pragma warning disable 0108 - /// - /// Returns the rendered assigned to the text object. - /// - public Renderer renderer - { - get - { - if (m_renderer == null) - m_renderer = GetComponent(); - - return m_renderer; - } - } - - - /// - /// Returns the mesh assigned to the text object. - /// - public override Mesh mesh - { - get - { - if (m_mesh == null) - { - m_mesh = new Mesh(); - m_mesh.hideFlags = HideFlags.HideAndDontSave; - this.meshFilter.mesh = m_mesh; - } - - return m_mesh; - } - } - - /// - /// Returns the Mesh Filter of the text object. - /// - public MeshFilter meshFilter - { - get - { - if (m_meshFilter == null) - m_meshFilter = GetComponent(); - - return m_meshFilter; - } - } - - // MASKING RELATED PROPERTIES - /// - /// Sets the mask type - /// - public MaskingTypes maskType - { - get { return m_maskType; } - set { m_maskType = value; SetMask(m_maskType); } - } - - - /// - /// Function used to set the mask type and coordinates in World Space - /// - /// - /// - public void SetMask(MaskingTypes type, Vector4 maskCoords) - { - SetMask(type); - - SetMaskCoordinates(maskCoords); - } - - /// - /// Function used to set the mask type, coordinates and softness - /// - /// - /// - /// - /// - public void SetMask(MaskingTypes type, Vector4 maskCoords, float softnessX, float softnessY) - { - SetMask(type); - - SetMaskCoordinates(maskCoords, softnessX, softnessY); - } - - - /// - /// Schedule rebuilding of the text geometry. - /// - public override void SetVerticesDirty() - { - //Debug.Log("SetVerticesDirty()"); - - if (m_verticesAlreadyDirty || this == null || !this.IsActive()) - return; - - TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this); - m_verticesAlreadyDirty = true; - } - - - /// - /// - /// - public override void SetLayoutDirty() - { - m_isPreferredWidthDirty = true; - m_isPreferredHeightDirty = true; - - if (m_layoutAlreadyDirty || this == null || !this.IsActive()) - return; - - //TMP_UpdateManager.RegisterTextElementForLayoutRebuild(this); - m_layoutAlreadyDirty = true; - //LayoutRebuilder.MarkLayoutForRebuild(this.rectTransform); - m_isLayoutDirty = true; - } - - - /// - /// Schedule updating of the material used by the text object. - /// - public override void SetMaterialDirty() - { - //Debug.Log("SetMaterialDirty()"); - - //if (!this.IsActive()) - // return; - - //m_isMaterialDirty = true; - UpdateMaterial(); - //TMP_UpdateManager.RegisterTextElementForGraphicRebuild(this); - } - - - /// - /// - /// - public override void SetAllDirty() - { - m_isInputParsingRequired = true; - - SetLayoutDirty(); - SetVerticesDirty(); - SetMaterialDirty(); - } - - - /// - /// - /// - /// - public override void Rebuild(CanvasUpdate update) - { - if (this == null) return; - - if (update == CanvasUpdate.Prelayout) - { - if (m_autoSizeTextContainer) - { - m_rectTransform.sizeDelta = GetPreferredValues(Mathf.Infinity, Mathf.Infinity); - } - } - else if (update == CanvasUpdate.PreRender) - { - this.OnPreRenderObject(); - m_verticesAlreadyDirty = false; - m_layoutAlreadyDirty = false; - - if (!m_isMaterialDirty) return; - - UpdateMaterial(); - m_isMaterialDirty = false; - } - } - - - /// - /// - /// - protected override void UpdateMaterial() - { - //Debug.Log("*** UpdateMaterial() ***"); - - //if (!this.IsActive()) - // return; - - if (m_sharedMaterial == null) - return; - - if (m_renderer == null) m_renderer = this.renderer; - - // Only update the material if it has changed. - if (m_renderer.sharedMaterial.GetInstanceID() != m_sharedMaterial.GetInstanceID()) - m_renderer.sharedMaterial = m_sharedMaterial; - } - - - /// - /// Function to be used to force recomputing of character padding when Shader / Material properties have been changed via script. - /// - public override void UpdateMeshPadding() - { - m_padding = ShaderUtilities.GetPadding(m_sharedMaterial, m_enableExtraPadding, m_isUsingBold); - m_isMaskingEnabled = ShaderUtilities.IsMaskingEnabled(m_sharedMaterial); - m_havePropertiesChanged = true; - checkPaddingRequired = false; - - // Return if text object is not awake yet. - if (m_textInfo == null) return; - - // Update sub text objects - for (int i = 1; i < m_textInfo.materialCount; i++) - m_subTextObjects[i].UpdateMeshPadding(m_enableExtraPadding, m_isUsingBold); - } - - - /// - /// Function to force regeneration of the mesh before its normal process time. This is useful when changes to the text object properties need to be applied immediately. - /// - public override void ForceMeshUpdate() - { - //Debug.Log("ForceMeshUpdate() called."); - m_havePropertiesChanged = true; - OnPreRenderObject(); - } - - - /// - /// Function to force regeneration of the mesh before its normal process time. This is useful when changes to the text object properties need to be applied immediately. - /// - /// If set to true, the text object will be regenerated regardless of is active state. - public override void ForceMeshUpdate(bool ignoreInactive) - { - m_havePropertiesChanged = true; - m_ignoreActiveState = true; - OnPreRenderObject(); - } - - - /// - /// Function used to evaluate the length of a text string. - /// - /// - /// - public override TMP_TextInfo GetTextInfo(string text) - { - StringToCharArray(text, ref m_TextParsingBuffer); - SetArraySizes(m_TextParsingBuffer); - - m_renderMode = TextRenderFlags.DontRender; - - ComputeMarginSize(); - - GenerateTextMesh(); - - m_renderMode = TextRenderFlags.Render; - - return this.textInfo; - } - - - /// - /// Function to clear the geometry of the Primary and Sub Text objects. - /// - public override void ClearMesh(bool updateMesh) - { - if (m_textInfo.meshInfo[0].mesh == null) m_textInfo.meshInfo[0].mesh = m_mesh; - - m_textInfo.ClearMeshInfo(updateMesh); - } - - - /// - /// Function to force the regeneration of the text object. - /// - /// Flags to control which portions of the geometry gets uploaded. - //public override void ForceMeshUpdate(TMP_VertexDataUpdateFlags flags) { } - - - /// - /// Function to update the geometry of the main and sub text objects. - /// - /// - /// - public override void UpdateGeometry(Mesh mesh, int index) - { - mesh.RecalculateBounds(); - } - - - /// - /// Function to upload the updated vertex data and renderer. - /// - public override void UpdateVertexData(TMP_VertexDataUpdateFlags flags) - { - int materialCount = m_textInfo.materialCount; - - for (int i = 0; i < materialCount; i++) - { - Mesh mesh; - - if (i == 0) - mesh = m_mesh; - else - { - // Clear unused vertices - // TODO: Causes issues when sorting geometry as last vertex data attribute get wiped out. - //m_textInfo.meshInfo[i].ClearUnusedVertices(); - - mesh = m_subTextObjects[i].mesh; - } - - //mesh.MarkDynamic(); - - if ((flags & TMP_VertexDataUpdateFlags.Vertices) == TMP_VertexDataUpdateFlags.Vertices) - mesh.vertices = m_textInfo.meshInfo[i].vertices; - - if ((flags & TMP_VertexDataUpdateFlags.Uv0) == TMP_VertexDataUpdateFlags.Uv0) - mesh.uv = m_textInfo.meshInfo[i].uvs0; - - if ((flags & TMP_VertexDataUpdateFlags.Uv2) == TMP_VertexDataUpdateFlags.Uv2) - mesh.uv2 = m_textInfo.meshInfo[i].uvs2; - - //if ((flags & TMP_VertexDataUpdateFlags.Uv4) == TMP_VertexDataUpdateFlags.Uv4) - // mesh.uv4 = m_textInfo.meshInfo[i].uvs4; - - if ((flags & TMP_VertexDataUpdateFlags.Colors32) == TMP_VertexDataUpdateFlags.Colors32) - mesh.colors32 = m_textInfo.meshInfo[i].colors32; - - mesh.RecalculateBounds(); - } - } - - - /// - /// Function to upload the updated vertex data and renderer. - /// - public override void UpdateVertexData() - { - int materialCount = m_textInfo.materialCount; - - for (int i = 0; i < materialCount; i++) - { - Mesh mesh; - - if (i == 0) - mesh = m_mesh; - else - { - // Clear unused vertices - m_textInfo.meshInfo[i].ClearUnusedVertices(); - - mesh = m_subTextObjects[i].mesh; - } - - - //mesh.MarkDynamic(); - mesh.vertices = m_textInfo.meshInfo[i].vertices; - mesh.uv = m_textInfo.meshInfo[i].uvs0; - mesh.uv2 = m_textInfo.meshInfo[i].uvs2; - //mesh.uv4 = m_textInfo.meshInfo[i].uvs4; - mesh.colors32 = m_textInfo.meshInfo[i].colors32; - - mesh.RecalculateBounds(); - } - } - - public void UpdateFontAsset() - { - LoadFontAsset(); - } - - - private bool m_currentAutoSizeMode; - - - public void CalculateLayoutInputHorizontal() - { - //Debug.Log("*** CalculateLayoutInputHorizontal() ***"); - - if (!this.gameObject.activeInHierarchy) - return; - - //IsRectTransformDriven = true; - - m_currentAutoSizeMode = m_enableAutoSizing; - - if (m_isCalculateSizeRequired || m_rectTransform.hasChanged) - { - //Debug.Log("Calculating Layout Horizontal"); - - //m_LayoutPhase = AutoLayoutPhase.Horizontal; - //m_isRebuildingLayout = true; - - m_minWidth = 0; - m_flexibleWidth = 0; - - //m_renderMode = TextRenderFlags.GetPreferredSizes; // Set Text to not Render and exit early once we have new width values. - - if (m_enableAutoSizing) - { - m_fontSize = m_fontSizeMax; - } - - // Set Margins to Infinity - m_marginWidth = k_LargePositiveFloat; - m_marginHeight = k_LargePositiveFloat; - - if (m_isInputParsingRequired || m_isTextTruncated) - ParseInputText(); - - GenerateTextMesh(); - - m_renderMode = TextRenderFlags.Render; - - //m_preferredWidth = (int)m_preferredWidth + 1f; - - ComputeMarginSize(); - - //Debug.Log("Preferred Width: " + m_preferredWidth + " Margin Width: " + m_marginWidth + " Preferred Height: " + m_preferredHeight + " Margin Height: " + m_marginHeight + " Rendered Width: " + m_renderedWidth + " Height: " + m_renderedHeight + " RectTransform Width: " + m_rectTransform.rect); - - m_isLayoutDirty = true; - } - } - - - public void CalculateLayoutInputVertical() - { - //Debug.Log("*** CalculateLayoutInputVertical() ***"); - - // Check if object is active - if (!this.gameObject.activeInHierarchy) // || IsRectTransformDriven == false) - return; - - //IsRectTransformDriven = true; - - if (m_isCalculateSizeRequired || m_rectTransform.hasChanged) - { - //Debug.Log("Calculating Layout InputVertical"); - - //m_LayoutPhase = AutoLayoutPhase.Vertical; - //m_isRebuildingLayout = true; - - m_minHeight = 0; - m_flexibleHeight = 0; - - //m_renderMode = TextRenderFlags.GetPreferredSizes; - - if (m_enableAutoSizing) - { - m_currentAutoSizeMode = true; - m_enableAutoSizing = false; - } - - m_marginHeight = k_LargePositiveFloat; - - GenerateTextMesh(); - - m_enableAutoSizing = m_currentAutoSizeMode; - - m_renderMode = TextRenderFlags.Render; - - //m_preferredHeight = (int)m_preferredHeight + 1f; - - ComputeMarginSize(); - - //Debug.Log("Preferred Height: " + m_preferredHeight + " Margin Height: " + m_marginHeight + " Preferred Width: " + m_preferredWidth + " Margin Width: " + m_marginWidth + " Rendered Width: " + m_renderedWidth + " Height: " + m_renderedHeight + " RectTransform Width: " + m_rectTransform.rect); - - m_isLayoutDirty = true; - } - - m_isCalculateSizeRequired = false; - } - } -} \ No newline at end of file -- cgit v1.2.3