From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Documentation~/clp_add.md | 21 --------------------- 1 file changed, 21 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/clp_add.md (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/clp_add.md') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/clp_add.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/clp_add.md deleted file mode 100644 index c4b15ca..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/clp_add.md +++ /dev/null @@ -1,21 +0,0 @@ -# Adding clips - -The Timeline window supports different methods of adding clips to tracks, depending on the type of track, where you click, and whether a clip or track is already selected. - -The quickest method to add a clip is to right-click on an empty area within a track and select the appropriate Add option from the context menu. Depending on the track, the options for adding a clip change. - -![Context menu for adding an Activation clip](images/timeline_clips_view_adding.png) - -_Context menu for adding an Activation clip._ - -There are other ways to add clips: - -* Select a clip option from the Track menu in the Track Header to add a clip at the location of the Timeline Playhead. -* Drag an animation Source Asset from the Project window to an empty area in the Timeline window to automatically create an Animation track and add an Animation clip. -* Drag an animation Source Asset from the Project window to an existing track in the Timeline window to add an Animation clip to the same track. -* Drag an audio Source Asset from the Project window to an empty area in the Timeline window to automatically create an Audio track and add an Audio clip. -* Drag a GameObject with a PlayableDirector component to create a nested Timeline instance. This automatically creates a Control track and adds a Control clip for the nested Timeline instance. -* Drag a Prefab from the Project window to an empty area in the Timeline window to add a Prefab instance to your Timeline instance. This automatically creates a Control track and adds a Control clip for the Prefab instance. -* Drag a GameObject with a Particle component to add a particle effect to your Timeline instance. This automatically creates a Control track and adds a Control clip for the duration of the Particle effect. - -When you add a clip, the [selected Clip Edit mode](clp_about.md) determines how the added clip interacts with surrounding clips. For example, if you add an Animation clip or an Audio clip in Mix mode and the added clip intersects a clip on the same track, Timeline [creates a blend](clp_blend.md). -- cgit v1.2.3