From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../com.unity.timeline@1.2.13/Documentation~/trk_dup.md | 14 -------------- 1 file changed, 14 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md deleted file mode 100644 index 4b573d9..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md +++ /dev/null @@ -1,14 +0,0 @@ -# Duplicating tracks - -Duplicating a track copies its clips, blends, and Inspector properties. If the duplicated track is bound to a GameObject, the binding is reset to **None**. - -![Track binding for a duplicated track is reset to **None**](images/timeline_track_duplicate.png) - -_Track binding for a duplicated track is reset to **None**_ - -There are many ways to duplicate tracks: - -* Select a track. Right-click an empty area in the Track list and select **Duplicate** from the context menu. -* Select a track. Hold Command/Control and press D. -* Select a track. Hold Command/Control and press C, for copy, then press V, for paste. -* Right-click a track and either select **Duplicate** from the context menu or hold Command/Control and press D. -- cgit v1.2.3