From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../com.unity.timeline@1.2.13/Documentation~/trk_dup.md | 14 ++++++++++++++ 1 file changed, 14 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md new file mode 100644 index 0000000..4b573d9 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_dup.md @@ -0,0 +1,14 @@ +# Duplicating tracks + +Duplicating a track copies its clips, blends, and Inspector properties. If the duplicated track is bound to a GameObject, the binding is reset to **None**. + +![Track binding for a duplicated track is reset to **None**](images/timeline_track_duplicate.png) + +_Track binding for a duplicated track is reset to **None**_ + +There are many ways to duplicate tracks: + +* Select a track. Right-click an empty area in the Track list and select **Duplicate** from the context menu. +* Select a track. Hold Command/Control and press D. +* Select a track. Hold Command/Control and press C, for copy, then press V, for paste. +* Right-click a track and either select **Duplicate** from the context menu or hold Command/Control and press D. -- cgit v1.2.3