From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Documentation~/trk_reorder.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_reorder.md (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_reorder.md') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_reorder.md b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_reorder.md new file mode 100644 index 0000000..dbd2035 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Documentation~/trk_reorder.md @@ -0,0 +1,17 @@ +# Reordering tracks and rendering priority + +In the Timeline window, the rendering and animation priority is from the last track to the first track, where the last track takes priority. You can reorder tracks to change their rendering or animation priority. + +For example, a Timeline instance has four Animation tracks, where the second and fourth Animation tracks animate the same GameObject. The fourth track overrides the animation on any of the preceding tracks. This animation priority is the reason why Animation Override tracks are added as child tracks, under Animation tracks. + +![The second track (red arrow) and fourth track (selected, green arrow) animate the same GameObject (GreenCube). The fourth track has priority and overrides the second track.)](images/timeline_track_priority.png) + +_The second track (red arrow) and fourth track (selected, green arrow) animate the same GameObject (GreenCube). The fourth track has priority and overrides the second track.)_ + +To reorder tracks, select one or more tracks and drag until a white insert line appears between tracks in the Track list. The white insert line indicates the destination of the tracks you are dragging. The last selected track type displays beside the cursor. Release the mouse button to reorder tracks. + +![For example, the white insert line indicates that the Control track (Storm) will be placed between the first track (Ground) and second track (Audio Src)](images/timeline_track_reorder.png) + +_For example, the white insert line indicates that the Control track (Storm) will be placed between the first track (Ground) and second track (Audio Src)_ + +An Animation Override track is bound to the same GameObject as its parent Animation track. Reordering an Animation Override track converts it to an Animation track and resets its binding to none. -- cgit v1.2.3