From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Editor/Animation/AnimationOffsetMenu.cs | 82 ++++++++++++++++++++++ 1 file changed, 82 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationOffsetMenu.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationOffsetMenu.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationOffsetMenu.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationOffsetMenu.cs new file mode 100644 index 0000000..dbfc688 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Animation/AnimationOffsetMenu.cs @@ -0,0 +1,82 @@ +using System.Linq; +using UnityEngine; +using UnityEngine.Timeline; + +namespace UnityEditor.Timeline +{ + static class AnimationOffsetMenu + { + public static GUIContent MatchPreviousMenuItem = EditorGUIUtility.TrTextContent("Match Offsets To Previous Clip"); + public static GUIContent MatchNextMenuItem = EditorGUIUtility.TrTextContent("Match Offsets To Next Clip"); + public static string MatchFieldsPrefix = "Match Offsets Fields/"; + public static GUIContent ResetOffsetMenuItem = EditorGUIUtility.TrTextContent("Reset Offsets"); + + static bool EnforcePreviewMode(WindowState state) + { + state.previewMode = true; // try and set the preview mode + if (!state.previewMode) + { + Debug.LogError("Match clips cannot be completed because preview mode cannot be enabed"); + return false; + } + return true; + } + + internal static void MatchClipsToPrevious(WindowState state, TimelineClip[] clips) + { + if (!EnforcePreviewMode(state)) + return; + + clips = clips.OrderBy(x => x.start).ToArray(); + foreach (var clip in clips) + { + var sceneObject = TimelineUtility.GetSceneGameObject(state.editSequence.director, clip.parentTrack); + if (sceneObject != null) + { + TimelineUndo.PushUndo(clip.asset, "Match Clip"); + TimelineAnimationUtilities.MatchPrevious(clip, sceneObject.transform, state.editSequence.director); + } + } + + InspectorWindow.RepaintAllInspectors(); + TimelineEditor.Refresh(RefreshReason.ContentsModified); + } + + internal static void MatchClipsToNext(WindowState state, TimelineClip[] clips) + { + if (!EnforcePreviewMode(state)) + return; + + clips = clips.OrderByDescending(x => x.start).ToArray(); + foreach (var clip in clips) + { + var sceneObject = TimelineUtility.GetSceneGameObject(state.editSequence.director, clip.parentTrack); + if (sceneObject != null) + { + TimelineUndo.PushUndo(clip.asset, "Match Clip"); + TimelineAnimationUtilities.MatchNext(clip, sceneObject.transform, state.editSequence.director); + } + } + + InspectorWindow.RepaintAllInspectors(); + TimelineEditor.Refresh(RefreshReason.ContentsModified); + } + + public static void ResetClipOffsets(WindowState state, TimelineClip[] clips) + { + foreach (var clip in clips) + { + if (clip.asset is AnimationPlayableAsset) + { + TimelineUndo.PushUndo(clip.asset, "Reset Offsets"); + var playableAsset = (AnimationPlayableAsset)clip.asset; + playableAsset.ResetOffsets(); + } + } + state.rebuildGraph = true; + + InspectorWindow.RepaintAllInspectors(); + TimelineEditor.Refresh(RefreshReason.SceneNeedsUpdate); + } + } +} -- cgit v1.2.3