From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/Audio/AudioPlayableAssetInspector.cs | 27 ---------------------- 1 file changed, 27 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs deleted file mode 100644 index 31897fc..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Audio/AudioPlayableAssetInspector.cs +++ /dev/null @@ -1,27 +0,0 @@ -using UnityEditor; -using UnityEditor.Timeline; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - [CustomEditor(typeof(AudioPlayableAsset))] - class AudioPlayableAssetInspector : BasicAssetInspector - { - public override void ApplyChanges() - { - // At this point, we are guaranteed that the Timeline window is focused on - // the correct asset and that a single clip is selected (see ClipInspector) - - if (TimelineEditor.inspectedDirector == null) - // Do nothing if in asset mode - return; - - var asset = (AudioPlayableAsset)target; - - if (TimelineEditor.inspectedDirector.state == PlayState.Playing) - asset.LiveLink(); - else - TimelineEditor.Refresh(RefreshReason.ContentsModified); - } - } -} -- cgit v1.2.3