From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/Signals/SignalAssetInspector.cs | 28 ---------------------- 1 file changed, 28 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs deleted file mode 100644 index 1c8c6f9..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs +++ /dev/null @@ -1,28 +0,0 @@ -using JetBrains.Annotations; -using UnityEngine; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline.Signals -{ - [CustomEditor(typeof(SignalAsset))] - class SignalAssetInspector : Editor - { - [MenuItem("Assets/Create/Signal", false, 451)] - [UsedImplicitly] - public static void CreateNewSignal() - { - var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D; - ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance(), "New Signal.signal", icon, null); - } - - class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction - { - public override void Action(int instanceId, string pathName, string resourceFile) - { - var signalAsset = CreateInstance(); - AssetDatabase.CreateAsset(signalAsset, pathName); - ProjectWindowUtil.ShowCreatedAsset(signalAsset); - } - } - } -} -- cgit v1.2.3