From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Editor/Signals/SignalAssetInspector.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs new file mode 100644 index 0000000..1c8c6f9 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Signals/SignalAssetInspector.cs @@ -0,0 +1,28 @@ +using JetBrains.Annotations; +using UnityEngine; +using UnityEngine.Timeline; + +namespace UnityEditor.Timeline.Signals +{ + [CustomEditor(typeof(SignalAsset))] + class SignalAssetInspector : Editor + { + [MenuItem("Assets/Create/Signal", false, 451)] + [UsedImplicitly] + public static void CreateNewSignal() + { + var icon = EditorGUIUtility.IconContent("SignalAsset Icon").image as Texture2D; + ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance(), "New Signal.signal", icon, null); + } + + class DoCreateSignalAsset : ProjectWindowCallback.EndNameEditAction + { + public override void Action(int instanceId, string pathName, string resourceFile) + { + var signalAsset = CreateInstance(); + AssetDatabase.CreateAsset(signalAsset, pathName); + ProjectWindowUtil.ShowCreatedAsset(signalAsset); + } + } + } +} -- cgit v1.2.3