From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/State/SequenceHierarchy.cs | 298 --------------------- 1 file changed, 298 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/State/SequenceHierarchy.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/State/SequenceHierarchy.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/State/SequenceHierarchy.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/State/SequenceHierarchy.cs deleted file mode 100644 index 08a73e6..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/State/SequenceHierarchy.cs +++ /dev/null @@ -1,298 +0,0 @@ -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - class SequenceHierarchy : ScriptableObject - { - readonly List m_Sequences = new List(); - - WindowState m_WindowState; - - [SerializeField] - SequencePath m_SerializedPath; - - public ISequenceState masterSequence - { - get { return m_Sequences.FirstOrDefault(); } - } - - public ISequenceState editSequence - { - get { return m_Sequences.LastOrDefault(); } - } - - public int count - { - get { return m_Sequences.Count; } - } - - public IEnumerable allSequences - { - get { return m_Sequences; } - } - - public static SequenceHierarchy CreateInstance() - { - var hierarchy = ScriptableObject.CreateInstance(); - hierarchy.hideFlags = HideFlags.HideAndDontSave; - return hierarchy; - } - - public void Init(WindowState owner) - { - m_WindowState = owner; - } - - // This is called when performing Undo operations. - // It needs to be called here since some operations are not - // allowed (EditorUtility.InstanceIDToObject, for example) - // during the ISerializationCallbackReceiver methods. - void OnValidate() - { - if (m_SerializedPath == null || m_WindowState == null || m_WindowState.GetWindow() == null) - return; - - m_WindowState.SetCurrentSequencePath(m_SerializedPath, true); - } - - public void Add(TimelineAsset asset, PlayableDirector director, TimelineClip hostClip) - { - if (hostClip == null) - AddToCurrentUndoGroup(this); // Merge with selection undo - else - TimelineUndo.PushUndo(this, "Edit Sub-Timeline"); - - Add_Internal(asset, director, hostClip); - - UpdateSerializedPath(); - } - - public void Remove() - { - if (m_Sequences.Count == 0) return; - - TimelineUndo.PushUndo(this, "Go to Sub-Timeline"); - - Remove_Internal(); - - UpdateSerializedPath(); - } - - public ISequenceState GetStateAtIndex(int index) - { - return m_Sequences[index]; - } - - public void RemoveUntilCount(int expectedCount) - { - if (expectedCount < 0 || m_Sequences.Count <= expectedCount) return; - - TimelineUndo.PushUndo(this, "Go to Sub-Timeline"); - - RemoveUntilCount_Internal(expectedCount); - - UpdateSerializedPath(); - } - - public void Clear() - { - if (m_Sequences.Count == 0) return; - - AddToCurrentUndoGroup(this); - Clear_Internal(); - UpdateSerializedPath(); - } - - public SequencePath ToSequencePath() - { - var path = new SequencePath(); - - if (m_Sequences.Count == 0) - return path; - - var rootSequence = m_Sequences[0]; - var root = 0; - if (rootSequence.director != null && rootSequence.director.gameObject != null) - root = rootSequence.director.gameObject.GetInstanceID(); - else if (rootSequence.asset != null) - root = rootSequence.asset.GetInstanceID(); - - path.SetSelectionRoot(root); - - var resolver = rootSequence.director; - - if (m_Sequences.Count > 1) - { - for (int i = 1, n = m_Sequences.Count; i < n; ++i) - { - path.AddSubSequence(m_Sequences[i], resolver); - resolver = m_Sequences[i].director; - } - } - - return path; - } - - public bool NeedsUpdate(SequencePath path, bool forceRebuild) - { - return forceRebuild || !SequencePath.AreEqual(m_SerializedPath, path); - } - - public void FromSequencePath(SequencePath path, bool forceRebuild) - { - if (!NeedsUpdate(path, forceRebuild)) - return; - - Clear_Internal(); - - var rootObject = EditorUtility.InstanceIDToObject(path.selectionRoot); - if (rootObject == null) - { - UpdateSerializedPath(); - return; - } - - var candidateAsset = rootObject as TimelineAsset; - if (candidateAsset != null) - { - Add_Internal(candidateAsset, null, null); - UpdateSerializedPath(); - return; - } - - var candidateGameObject = rootObject as GameObject; - if (candidateGameObject == null) - { - UpdateSerializedPath(); - return; - } - - var director = TimelineUtility.GetDirectorComponentForGameObject(candidateGameObject); - var asset = TimelineUtility.GetTimelineAssetForDirectorComponent(director); - Add_Internal(asset, director, null); - - if (!path.subElements.Any()) - { - UpdateSerializedPath(); - return; - } - - List buildingBlocks; - if (ValidateSubElements(path.subElements, director, out buildingBlocks)) - { - foreach (var buildingBlock in buildingBlocks) - Add_Internal(buildingBlock.asset, buildingBlock.director, buildingBlock.hostClip); - } - - UpdateSerializedPath(); - } - - void Add_Internal(TimelineAsset asset, PlayableDirector director, TimelineClip hostClip) - { - if (hostClip == null) - Clear_Internal(); - - var parent = m_Sequences.Count > 0 ? editSequence : null; - m_Sequences.Add(new SequenceState(m_WindowState, asset, director, hostClip, (SequenceState)parent)); - } - - void Remove_Internal() - { - m_Sequences.Last().Dispose(); - m_Sequences.RemoveAt(m_Sequences.Count - 1); - } - - void RemoveUntilCount_Internal(int expectedCount) - { - while (m_Sequences.Count > expectedCount) - { - Remove_Internal(); - } - } - - void Clear_Internal() - { - RemoveUntilCount_Internal(0); - } - - void UpdateSerializedPath() - { - m_SerializedPath = ToSequencePath(); - } - - static bool ValidateSubElements(List subElements, PlayableDirector director, out List buildingBlocks) - { - buildingBlocks = new List(subElements.Count); - var currentDirector = director; - - foreach (var element in subElements) - { - var timeline = currentDirector.playableAsset as TimelineAsset; - if (timeline == null) - return false; - if (timeline.trackObjects == null) - return false; - - var track = timeline.GetOutputTracks().FirstOrDefault(t => t.GetInstanceID() == element.trackInstanceID); - if (track == null) - return false; - if (track.Hash() != element.trackHash) - return false; - if (track.clips == null) - return false; - if (track.clips.Length <= element.clipIndex) - return false; - - var clip = track.clips[element.clipIndex]; - if (clip == null) - return false; - if (clip.Hash() != element.clipHash) - return false; - - var candidateDirectors = TimelineUtility.GetSubTimelines(clip, director); - - if (element.subDirectorIndex < 0 || element.subDirectorIndex >= candidateDirectors.Count) - return false; - - var candidateDirector = candidateDirectors[element.subDirectorIndex]; - - if (candidateDirector == null || !(candidateDirector.playableAsset is TimelineAsset)) - return false; - - currentDirector = candidateDirector; - - buildingBlocks.Add( - new SequenceBuildingBlock - { - asset = currentDirector.playableAsset as TimelineAsset, - director = currentDirector, - hostClip = clip - }); - } - - return true; - } - - struct SequenceBuildingBlock - { - public TimelineAsset asset; - public PlayableDirector director; - public TimelineClip hostClip; - } - - static void AddToCurrentUndoGroup(Object target) - { - if (target == null) return; - - var group = Undo.GetCurrentGroup(); - var groupName = Undo.GetCurrentGroupName(); - EditorUtility.SetDirty(target); - Undo.RegisterCompleteObjectUndo(target, groupName); - Undo.CollapseUndoOperations(group); - } - } -} -- cgit v1.2.3