From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/TimelineEditor.cs | 173 --------------------- 1 file changed, 173 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineEditor.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineEditor.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineEditor.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineEditor.cs deleted file mode 100644 index 198273f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineEditor.cs +++ /dev/null @@ -1,173 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine.Playables; -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - /// - /// Information currently being edited in the Timeline Editor Window. - /// - public static class TimelineEditor - { - /// - /// The PlayableDirector associated with the timeline currently being shown in the Timeline window. - /// - public static PlayableDirector inspectedDirector { get { return state == null ? null : state.editSequence.director; } } - - /// - /// The PlayableDirector responsible for the playback of the timeline currently being shown in the Timeline window. - /// - public static PlayableDirector masterDirector { get { return state == null ? null : state.masterSequence.director; } } - - /// - /// The TimelineAsset currently being shown in the Timeline window. - /// - public static TimelineAsset inspectedAsset { get { return state == null ? null : state.editSequence.asset; } } - - /// - /// The TimelineAsset at the root of the hierarchy currently being shown in the Timeline window. - /// - public static TimelineAsset masterAsset { get { return state == null ? null : state.masterSequence.asset; } } - - /// - /// The PlayableDirector currently being shown in the Timeline Editor Window. - /// - [Obsolete("playableDirector is ambiguous. Please select either inspectedDirector or masterDirector instead.", false)] - public static PlayableDirector playableDirector { get { return inspectedDirector; } } - - /// - /// The TimelineAsset currently being shown in the Timeline Editor Window. - /// - [Obsolete("timelineAsset is ambiguous. Please select either inspectedAsset or masterAsset instead.", false)] - public static TimelineAsset timelineAsset { get { return inspectedAsset; } } - - - /// - /// - /// Refreshes the different components affected by the currently inspected - /// , based on the provided. - /// - /// - /// For better performance, it is recommended that you invoke this method once, after you modify the - /// . You should also combine reasons using the | operator. - /// - /// - /// - /// Note: This operation is not synchronous. It is performed during the next GUI loop. - /// - /// The reason why a refresh should be performed. - public static void Refresh(RefreshReason reason) - { - if (state == null) - return; - - if ((reason & RefreshReason.ContentsAddedOrRemoved) != 0) - { - state.Refresh(); - } - else if ((reason & RefreshReason.ContentsModified) != 0) - { - state.rebuildGraph = true; - } - else if ((reason & RefreshReason.SceneNeedsUpdate) != 0) - { - state.Evaluate(); - } - - window.Repaint(); - } - - static TimelineWindow window { get { return TimelineWindow.instance; } } - static WindowState state { get { return window == null ? null : window.state; } } - - internal static readonly Clipboard clipboard = new Clipboard(); - - /// - /// The list of clips selected in the TimelineEditor. - /// - public static TimelineClip[] selectedClips - { - get { return Selection.GetFiltered(SelectionMode.Unfiltered).Select(e => e.clip).Where(x => x != null).ToArray(); } - set - { - if (value == null || value.Length == 0) - { - Selection.objects = null; - } - else - { - var objects = new List(); - foreach (var clip in value) - { - if (clip == null) - continue; - - var editorClip = EditorClipFactory.GetEditorClip(clip); - if (editorClip != null) - objects.Add(editorClip); - } - - Selection.objects = objects.ToArray(); - } - } - } - - /// - /// The clip selected in the TimelineEditor. - /// - /// - /// If there are multiple clips selected, this property returns the first clip. - /// - public static TimelineClip selectedClip - { - get - { - var editorClip = Selection.activeObject as EditorClip; - if (editorClip != null) - return editorClip.clip; - return null; - } - set - { - var editorClip = (value != null) ? EditorClipFactory.GetEditorClip(value) : null; - Selection.activeObject = editorClip; - } - } - } - - - /// - /// uses these flags to determine what needs to be refreshed or updated. - /// - /// - /// Use the | operator to combine flags. - /// - /// TimelineEditor.Refresh(RefreshReason.ContentsModified | RefreshReason.SceneNeedsUpdate); - /// - /// - [Flags] - public enum RefreshReason - { - /// - /// Use this flag when a change to the Timeline requires that the Timeline window be redrawn. - /// - WindowNeedsRedraw = 1 << 0, - - /// - /// Use this flag when a change to the Timeline requires that the Scene be updated. - /// - SceneNeedsUpdate = 1 << 1, - - /// - /// Use this flag when a Timeline element was modified. - /// - ContentsModified = 1 << 2, - - /// - /// Use this flag when an element was added to or removed from the Timeline. - /// - ContentsAddedOrRemoved = 1 << 3 - } -} -- cgit v1.2.3