From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/TimelineUtility.cs | 315 --------------------- 1 file changed, 315 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineUtility.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineUtility.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineUtility.cs deleted file mode 100644 index 5dc90f7..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/TimelineUtility.cs +++ /dev/null @@ -1,315 +0,0 @@ -using System; -using System.Collections.Generic; -using System.Linq; -using UnityEngine; -using UnityEngine.Timeline; -using UnityEngine.Playables; -using Object = UnityEngine.Object; -using UnityEditor.Experimental.SceneManagement; - -namespace UnityEditor.Timeline -{ - static class TimelineUtility - { - public static void ReorderTracks(List allTracks, List tracks, ScriptableObject insertAfterAsset, bool up) - { - foreach (var i in tracks) - allTracks.Remove(i); - - int index = allTracks.IndexOf(insertAfterAsset); - - index = up ? Math.Max(index, 0) : index + 1; - - allTracks.InsertRange(index, tracks.OfType()); - } - - // Gets the track that holds the game object reference for this track. - public static TrackAsset GetSceneReferenceTrack(TrackAsset asset) - { - if (asset == null) - return null; - if (asset.isSubTrack) - return GetSceneReferenceTrack(asset.parent as TrackAsset); - return asset; - } - - public static bool TrackHasAnimationCurves(TrackAsset track) - { - if (track.hasCurves) - return true; - - var animTrack = track as AnimationTrack; - if (animTrack != null && animTrack.infiniteClip != null) - return true; - - for (int i = 0; i < track.clips.Length; i++) - { - var curveClip = track.clips[i].curves; - var animationClip = track.clips[i].animationClip; - - // prune out clip with zero curves - if (curveClip != null && curveClip.empty) - curveClip = null; - - if (animationClip != null && animationClip.empty) - animationClip = null; - - // prune out clips coming from FBX - if (animationClip != null && ((animationClip.hideFlags & HideFlags.NotEditable) != 0)) - animationClip = null; - - if (!track.clips[i].recordable) - animationClip = null; - - if ((curveClip != null) || (animationClip != null)) - return true; - } - - return false; - } - - // get the game object reference associated with this - public static GameObject GetSceneGameObject(PlayableDirector director, TrackAsset asset) - { - if (director == null || asset == null) - return null; - - asset = GetSceneReferenceTrack(asset); - - var gameObject = director.GetGenericBinding(asset) as GameObject; - var component = director.GetGenericBinding(asset) as Component; - if (component != null) - gameObject = component.gameObject; - return gameObject; - } - - public static void SetSceneGameObject(PlayableDirector director, TrackAsset asset, GameObject go) - { - if (director == null || asset == null) - return; - - asset = GetSceneReferenceTrack(asset); - var bindings = asset.outputs; - if (bindings.Count() == 0) - return; - - var binding = bindings.First(); - if (binding.outputTargetType == typeof(GameObject)) - { - BindingUtility.Bind(director, asset, go); - } - else - { - BindingUtility.Bind(director, asset, TimelineHelpers.AddRequiredComponent(go, asset)); - } - } - - public static PlayableDirector[] GetDirectorsInSceneUsingAsset(PlayableAsset asset) - { - const HideFlags hideFlags = - HideFlags.HideInHierarchy | HideFlags.HideInInspector | - HideFlags.DontSaveInEditor | HideFlags.NotEditable; - - var prefabMode = PrefabStageUtility.GetCurrentPrefabStage(); - - var inScene = new List(); - var allDirectors = Resources.FindObjectsOfTypeAll(typeof(PlayableDirector)) as PlayableDirector[]; - foreach (var director in allDirectors) - { - if ((director.hideFlags & hideFlags) != 0) - continue; - - string assetPath = AssetDatabase.GetAssetPath(director.transform.root.gameObject); - if (!String.IsNullOrEmpty(assetPath)) - continue; - - if (prefabMode != null && !prefabMode.IsPartOfPrefabContents(director.gameObject)) - continue; - - if (asset == null || (asset != null && director.playableAsset == asset)) - { - inScene.Add(director); - } - } - return inScene.ToArray(); - } - - public static PlayableDirector GetDirectorComponentForGameObject(GameObject gameObject) - { - return gameObject != null ? gameObject.GetComponent() : null; - } - - public static TimelineAsset GetTimelineAssetForDirectorComponent(PlayableDirector director) - { - return director != null ? director.playableAsset as TimelineAsset : null; - } - - public static bool IsPrefabOrAsset(Object obj) - { - return EditorUtility.IsPersistent(obj) || (obj.hideFlags & HideFlags.NotEditable) != 0; - } - - // TODO -- Need to add this to SerializedProperty so we can get replicate the accuracy that exists - // in the undo system - internal static string PropertyToString(SerializedProperty property) - { - switch (property.propertyType) - { - case SerializedPropertyType.Integer: - return property.intValue.ToString(); - case SerializedPropertyType.Float: - return property.floatValue.ToString(); - case SerializedPropertyType.String: - return property.stringValue; - case SerializedPropertyType.Boolean: - return property.boolValue ? "1" : "0"; - case SerializedPropertyType.Color: - return property.colorValue.ToString(); - case SerializedPropertyType.ArraySize: - return property.intValue.ToString(); - case SerializedPropertyType.Enum: - return property.intValue.ToString(); - case SerializedPropertyType.ObjectReference: - return string.Empty; - case SerializedPropertyType.LayerMask: - return property.intValue.ToString(); - case SerializedPropertyType.Character: - return property.intValue.ToString(); - case SerializedPropertyType.AnimationCurve: - return property.animationCurveValue.ToString(); - case SerializedPropertyType.Gradient: - return property.gradientValue.ToString(); - case SerializedPropertyType.Vector3: - return property.vector3Value.ToString(); - case SerializedPropertyType.Vector4: - return property.vector4Value.ToString(); - case SerializedPropertyType.Vector2: - return property.vector2Value.ToString(); - case SerializedPropertyType.Rect: - return property.rectValue.ToString(); - case SerializedPropertyType.Bounds: - return property.boundsValue.ToString(); - case SerializedPropertyType.Quaternion: - return property.quaternionValue.ToString(); - case SerializedPropertyType.Generic: - return string.Empty; - default: - Debug.LogWarning("Unknown Property Type: " + property.propertyType); - return string.Empty; - } - } - - // Is this a recordable clip on an animation track. - internal static bool IsRecordableAnimationClip(TimelineClip clip) - { - if (!clip.recordable) - return false; - - AnimationPlayableAsset asset = clip.asset as AnimationPlayableAsset; - if (asset == null) - return false; - - return true; - } - - public static IList GetSubTimelines(TimelineClip clip, IExposedPropertyTable director) - { - var editor = CustomTimelineEditorCache.GetClipEditor(clip); - List directors = new List(); - try - { - editor.GetSubTimelines(clip, director as PlayableDirector, directors); - } - catch (Exception e) - { - Debug.LogException(e); - } - - return directors; - } - - public static bool IsAllSubTrackMuted(TrackAsset asset) - { - if (asset is GroupTrack) - return asset.mutedInHierarchy; - - foreach (TrackAsset t in asset.GetChildTracks()) - { - if (!t.muted) - return false; - - var childMuted = IsAllSubTrackMuted(t); - - if (!childMuted) - return false; - } - return true; - } - - public static bool IsParentMuted(TrackAsset asset) - { - TrackAsset p = asset.parent as TrackAsset; - if (p == null) return false; - return p is GroupTrack ? p.mutedInHierarchy : IsParentMuted(p); - } - - public static IEnumerable GetAllDirectorsInHierarchy(PlayableDirector mainDirector) - { - var directors = new HashSet { mainDirector }; - GetAllDirectorsInHierarchy(mainDirector, directors); - return directors; - } - - static void GetAllDirectorsInHierarchy(PlayableDirector director, ISet directors) - { - var timelineAsset = director.playableAsset as TimelineAsset; - if (timelineAsset == null) - return; - - foreach (var track in timelineAsset.GetOutputTracks()) - { - foreach (var clip in track.clips) - { - foreach (var subDirector in GetSubTimelines(clip, director)) - { - if (!directors.Contains(subDirector)) - { - directors.Add(subDirector); - GetAllDirectorsInHierarchy(subDirector, directors); - } - } - } - } - } - - public static IEnumerable GetBindingsFromDirectors(IEnumerable directors) where T : Object - { - var bindings = new HashSet(); - foreach (var director in directors) - { - if (director.playableAsset == null) continue; - foreach (var output in director.playableAsset.outputs) - { - var binding = director.GetGenericBinding(output.sourceObject) as T; - if (binding != null) - bindings.Add(binding); - } - } - return bindings; - } - - public static bool IsLockedFromGroup(TrackAsset asset) - { - TrackAsset p = asset.parent as TrackAsset; - if (p == null) return false; - return p is GroupTrack ? p.lockedInHierarchy : IsLockedFromGroup(p); - } - - internal static bool IsCurrentSequenceValid() - { - return TimelineWindow.instance != null - && TimelineWindow.instance.state != null - && TimelineWindow.instance.state.editSequence != null; - } - } -} -- cgit v1.2.3