From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/Utilities/BindingUtility.cs | 58 ---------------------- 1 file changed, 58 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs deleted file mode 100644 index 5565817..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/BindingUtility.cs +++ /dev/null @@ -1,58 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Playables; -using UnityEngine.Timeline; -using Object = UnityEngine.Object; - -namespace UnityEditor.Timeline -{ - static class BindingUtility - { - public static Type GetRequiredBindingType(PlayableBinding binding) - { - return binding.outputTargetType; - } - - public static void Bind(PlayableDirector director, TrackAsset bindTo, Object objectToBind) - { - if (director == null || bindTo == null || TimelineWindow.instance == null) - return; - - TimelineWindow.instance.state.previewMode = false; // returns all objects to previous state - TimelineUndo.PushUndo(director, "PlayableDirector Binding"); - director.SetGenericBinding(bindTo, objectToBind); - TimelineWindow.instance.state.rebuildGraph = true; - } - - public static BindingAction GetBindingAction(Type requiredBindingType, Object objectToBind) - { - if (requiredBindingType == null || objectToBind == null) - return BindingAction.DoNotBind; - - // prevent drag and drop of prefab assets - if (PrefabUtility.IsPartOfPrefabAsset(objectToBind)) - return BindingAction.DoNotBind; - - if (requiredBindingType.IsInstanceOfType(objectToBind)) - return BindingAction.BindDirectly; - - var draggedGameObject = objectToBind as GameObject; - - if (!typeof(Component).IsAssignableFrom(requiredBindingType) || draggedGameObject == null) - return BindingAction.DoNotBind; - - if (draggedGameObject.GetComponent(requiredBindingType) == null) - return BindingAction.BindToMissingComponent; - - return BindingAction.BindToExistingComponent; - } - } - - enum BindingAction - { - DoNotBind, - BindDirectly, - BindToExistingComponent, - BindToMissingComponent - } -} -- cgit v1.2.3