From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Editor/Utilities/DisplayNameHelper.cs | 33 ++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/DisplayNameHelper.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/DisplayNameHelper.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/DisplayNameHelper.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/DisplayNameHelper.cs new file mode 100644 index 0000000..f228c4c --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/DisplayNameHelper.cs @@ -0,0 +1,33 @@ +using System.Text; +using UnityEngine.Playables; + +namespace UnityEditor.Timeline +{ + static class DisplayNameHelper + { + static readonly string k_NoAssetDisplayName = L10n.Tr(""); + static readonly string k_ReadOnlyDisplayName = L10n.Tr("[Read Only]"); + static readonly StringBuilder k_StringBuilder = new StringBuilder(); + + public static string GetDisplayName(ISequenceState sequence) + { + string displayName = sequence.director != null ? GetDisplayName(sequence.director) : GetDisplayName(sequence.asset); + if (sequence.asset != null && sequence.isReadOnly) + displayName += " " + k_ReadOnlyDisplayName; + return displayName; + } + + public static string GetDisplayName(PlayableAsset asset) + { + return asset != null ? asset.name : k_NoAssetDisplayName; + } + + public static string GetDisplayName(PlayableDirector director) + { + k_StringBuilder.Length = 0; + k_StringBuilder.Append(GetDisplayName(director.playableAsset)); + k_StringBuilder.Append(" (").Append(director.name).Append(')'); + return k_StringBuilder.ToString(); + } + } +} -- cgit v1.2.3