From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/Utilities/Graphics.cs | 109 --------------------- 1 file changed, 109 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/Graphics.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/Graphics.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/Graphics.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/Graphics.cs deleted file mode 100644 index cc9addf..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Utilities/Graphics.cs +++ /dev/null @@ -1,109 +0,0 @@ -using UnityEngine; - -namespace UnityEditor.Timeline -{ - static class Graphics - { - public static void ShadowLabel(Rect rect, string text, GUIStyle style, Color textColor, Color shadowColor) - { - ShadowLabel(rect, GUIContent.Temp(text), style, textColor, shadowColor); - } - - public static void ShadowLabel(Rect rect, GUIContent content, GUIStyle style, Color textColor, Color shadowColor) - { - var shadowRect = rect; - shadowRect.xMin += 2.0f; - shadowRect.yMin += 2.0f; - style.normal.textColor = Color.black; - GUI.Label(shadowRect, content, style); - - style.normal.textColor = textColor; - GUI.Label(rect, content, style); - } - - public static void DrawLine(Vector3 p1, Vector3 p2, Color color) - { - var c = Handles.color; - Handles.color = color; - Handles.DrawLine(p1, p2); - Handles.color = c; - } - - public static void DrawPolygonAA(Color color, Vector3[] vertices) - { - var prevColor = Handles.color; - Handles.color = color; - Handles.DrawAAConvexPolygon(vertices); - Handles.color = prevColor; - } - - public static void DrawDottedLine(Vector3 p1, Vector3 p2, float segmentsLength, Color col) - { - HandleUtility.ApplyWireMaterial(); - - GL.Begin(GL.LINES); - GL.Color(col); - - var length = Vector3.Distance(p1, p2); // ignore z component - var count = Mathf.CeilToInt(length / segmentsLength); - for (var i = 0; i < count; i += 2) - { - GL.Vertex((Vector3.Lerp(p1, p2, i * segmentsLength / length))); - GL.Vertex((Vector3.Lerp(p1, p2, (i + 1) * segmentsLength / length))); - } - - GL.End(); - } - - public static void DrawLineAtTime(WindowState state, double time, Color color, bool dotted = false) - { - var t = state.TimeToPixel(time); - - var p0 = new Vector3(t, state.timeAreaRect.yMax); - var p1 = new Vector3(t, state.timeAreaRect.yMax + state.windowHeight - WindowConstants.sliderWidth); - - if (dotted) - DrawDottedLine(p0, p1, 4.0f, color); - else - DrawLine(p0, p1, color); - } - - public static void DrawTextureRepeated(Rect area, Texture texture) - { - if (texture == null || Event.current.type != EventType.Repaint) - return; - - GUI.BeginClip(area); - int w = Mathf.CeilToInt(area.width / texture.width); - int h = Mathf.CeilToInt(area.height / texture.height); - for (int x = 0; x < w; x++) - { - for (int y = 0; y < h; y++) - { - GUI.DrawTexture(new Rect(x * texture.width, y * texture.height, texture.width, texture.height), texture); - } - } - - GUI.EndClip(); - } - - public static void DrawShadow(Rect clientRect) - { - var rect = clientRect; - rect.height = WindowConstants.shadowUnderTimelineHeight; - GUI.Box(rect, GUIContent.none, DirectorStyles.Instance.bottomShadow); - } - - public static void DrawBackgroundRect(WindowState state, Rect rect, bool subSequenceMode = false) - { - Color c = subSequenceMode ? DirectorStyles.Instance.customSkin.colorSubSequenceBackground : DirectorStyles.Instance.customSkin.colorSequenceBackground; - EditorGUI.DrawRect(rect, c); - if (state.IsEditingAPrefabAsset()) - { - c = SceneView.kSceneViewPrefabBackground.Color; - c.a = 0.5f; - EditorGUI.DrawRect(rect, c); - } - } - } -} -- cgit v1.2.3