From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Window/Modes/TimelineAssetEditionMode.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs new file mode 100644 index 0000000..06f8581 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineAssetEditionMode.cs @@ -0,0 +1,27 @@ +namespace UnityEditor.Timeline +{ + class TimelineAssetEditionMode : TimelineInactiveMode + { + public override TimelineModeGUIState TrackState(WindowState state) + { + return TimelineModeGUIState.Enabled; + } + + public TimelineAssetEditionMode() + { + headerState = new HeaderState + { + breadCrumb = TimelineModeGUIState.Enabled, + options = TimelineModeGUIState.Enabled, + sequenceSelector = TimelineModeGUIState.Enabled + }; + + trackOptionsState = new TrackOptionsState + { + newButton = TimelineModeGUIState.Enabled, + editAsAssetButton = TimelineModeGUIState.Enabled + }; + mode = TimelineModes.AssetEdition; + } + } +} -- cgit v1.2.3