From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/Window/Modes/TimelineInactiveMode.cs | 47 ---------------------- 1 file changed, 47 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs deleted file mode 100644 index bb63081..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineInactiveMode.cs +++ /dev/null @@ -1,47 +0,0 @@ -namespace UnityEditor.Timeline -{ - class TimelineInactiveMode : TimelineMode - { - public TimelineInactiveMode() - { - headerState = new HeaderState - { - breadCrumb = TimelineModeGUIState.Disabled, - options = TimelineModeGUIState.Enabled, - sequenceSelector = TimelineModeGUIState.Enabled - }; - - trackOptionsState = new TrackOptionsState - { - newButton = TimelineModeGUIState.Disabled, - editAsAssetButton = TimelineModeGUIState.Enabled - }; - mode = TimelineModes.Inactive; - } - - public override bool ShouldShowPlayRange(WindowState state) - { - return false; - } - - public override bool ShouldShowTimeCursor(WindowState state) - { - return false; - } - - public override TimelineModeGUIState ToolbarState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - - public override TimelineModeGUIState TrackState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - - public override TimelineModeGUIState PreviewState(WindowState state) - { - return TimelineModeGUIState.Disabled; - } - } -} -- cgit v1.2.3