From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Editor/Window/Modes/TimelineReadOnlyMode.cs | 52 ++++++++++++++++++++++ 1 file changed, 52 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs new file mode 100644 index 0000000..21418ce --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/Modes/TimelineReadOnlyMode.cs @@ -0,0 +1,52 @@ +namespace UnityEditor.Timeline +{ + class TimelineReadOnlyMode : TimelineMode + { + public TimelineReadOnlyMode() + { + headerState = new HeaderState() + { + breadCrumb = TimelineModeGUIState.Enabled, + options = TimelineModeGUIState.Enabled, + sequenceSelector = TimelineModeGUIState.Enabled, + }; + + trackOptionsState = new TrackOptionsState() + { + newButton = TimelineModeGUIState.Disabled, + editAsAssetButton = TimelineModeGUIState.Disabled, + }; + mode = TimelineModes.ReadOnly; + } + + public override bool ShouldShowPlayRange(WindowState state) + { + return state.editSequence.director != null && state.playRangeEnabled; + } + + public override bool ShouldShowTimeCursor(WindowState state) + { + return state.editSequence.director != null; + } + + public override TimelineModeGUIState TrackState(WindowState state) + { + return TimelineModeGUIState.Disabled; + } + + public override TimelineModeGUIState ToolbarState(WindowState state) + { + return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled; + } + + public override TimelineModeGUIState PreviewState(WindowState state) + { + return state.editSequence.director == null ? TimelineModeGUIState.Disabled : TimelineModeGUIState.Enabled; + } + + public override TimelineModeGUIState EditModeButtonsState(WindowState state) + { + return TimelineModeGUIState.Disabled; + } + } +} -- cgit v1.2.3