From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Window/TimelineWindow_PreviewPlayMode.cs | 80 ---------------------- 1 file changed, 80 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs deleted file mode 100644 index ef28cdf..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_PreviewPlayMode.cs +++ /dev/null @@ -1,80 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.Playables; - -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - void OnPreviewPlayModeChanged(bool isPlaying) - { - if (EditorApplication.isPlaying) - return; - - if (isPlaying) - { - PreparePreviewPlay(); - EditorApplication.update += OnPreviewPlay; - } - else - { - EditorApplication.update -= OnPreviewPlay; - } - } - - void PreparePreviewPlay() - { - if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null) - return; - if (state.playRangeEnabled && !state.isJogging) - { - EnsurePlayRangeIsRespected(); - } - } - - internal void OnPreviewPlay() - { - if (state == null || state.masterSequence.asset == null || state.masterSequence.director == null) - return; - - var director = state.masterSequence.director; - if (director.timeUpdateMode == DirectorUpdateMode.Manual) - { - Repaint(); - return; - } - - if (state.isJogging) - { - ApplyJog(); - } - else if (state.playRangeEnabled) - { - EnsurePlayRangeIsRespected(); - } - - if (director.extrapolationMode == DirectorWrapMode.None && director.playableGraph.IsValid() && director.playableGraph.IsDone()) - { - //reset time if we hit the end of the timeline - state.masterSequence.time = 0.0; - state.Pause(); - } - - Repaint(); - AudioMixerWindow.RepaintAudioMixerWindow(); - } - - void ApplyJog() - { - state.masterSequence.time = Math.Max(0.0, Math.Min(state.masterSequence.duration, state.masterSequence.time + state.playbackSpeed)); - } - - void EnsurePlayRangeIsRespected() - { - var playRangeTime = state.playRange; - var time = state.masterSequence.time; - if (time > playRangeTime.y || time < playRangeTime.x) - state.masterSequence.time = playRangeTime.x; - } - } -} -- cgit v1.2.3