From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/Window/TimelineWindow_StateChange.cs | 53 ---------------------- 1 file changed, 53 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs deleted file mode 100644 index 789c0ba..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/Window/TimelineWindow_StateChange.cs +++ /dev/null @@ -1,53 +0,0 @@ -namespace UnityEditor.Timeline -{ - partial class TimelineWindow - { - void InitializeStateChange() - { - state.OnPlayStateChange += OnPreviewPlayModeChanged; - state.OnDirtyStampChange += OnStateChange; - state.OnBeforeSequenceChange += OnBeforeSequenceChange; - state.OnAfterSequenceChange += OnAfterSequenceChange; - - state.OnRebuildGraphChange += () => - { - // called when the graph is rebuild, since the UI tree isn't necessarily rebuilt. - if (!state.rebuildGraph) - { - // send callbacks to the tacks - if (treeView != null) - { - var allTrackGuis = treeView.allTrackGuis; - if (allTrackGuis != null) - { - for (int i = 0; i < allTrackGuis.Count; i++) - allTrackGuis[i].OnGraphRebuilt(); - } - } - } - }; - - state.OnTimeChange += () => - { - if (EditorApplication.isPlaying == false) - { - state.UpdateRecordingState(); - EditorApplication.SetSceneRepaintDirty(); - } - - // the time is sync'd prior to the callback - state.Evaluate(); // will do the repaint - - InspectorWindow.RepaintAllInspectors(); - }; - - state.OnRecordingChange += () => - { - if (!state.recording) - { - TrackAssetRecordingExtensions.ClearRecordingState(); - } - }; - } - } -} -- cgit v1.2.3