From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Editor/inspectors/BasicAssetInspector.cs | 41 ---------------------- 1 file changed, 41 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs deleted file mode 100644 index d746c9f..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BasicAssetInspector.cs +++ /dev/null @@ -1,41 +0,0 @@ -using UnityEngine.Timeline; - -namespace UnityEditor.Timeline -{ - // Simple inspector used by built in assets - // that only need to hide the script field - class BasicAssetInspector : Editor - { - public override void OnInspectorGUI() - { - EditorGUI.BeginChangeCheck(); - serializedObject.Update(); - - SerializedProperty property = serializedObject.GetIterator(); - bool expanded = true; - while (property.NextVisible(expanded)) - { - expanded = false; - if (SkipField(property.propertyPath)) - continue; - EditorGUILayout.PropertyField(property, true); - } - - serializedObject.ApplyModifiedProperties(); - EditorGUI.EndChangeCheck(); - } - - public virtual void ApplyChanges() - { - TimelineEditor.Refresh(RefreshReason.ContentsModified); - } - - static bool SkipField(string fieldName) - { - return fieldName == "m_Script"; - } - } - - [CustomEditor(typeof(ActivationPlayableAsset))] - class ActivationPlayableAssetInspector : BasicAssetInspector {} -} -- cgit v1.2.3