From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Editor/inspectors/BuiltInCurvePresets.cs | 58 ++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs new file mode 100644 index 0000000..2e5c8cf --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Editor/inspectors/BuiltInCurvePresets.cs @@ -0,0 +1,58 @@ +using UnityEngine; + +namespace UnityEditor.Timeline +{ + // Preset libraries + static class BuiltInPresets + { + static CurvePresetLibrary s_BlendInPresets; + static CurvePresetLibrary s_BlendOutPresets; + + internal static CurvePresetLibrary blendInPresets + { + get + { + if (s_BlendInPresets == null) + { + s_BlendInPresets = ScriptableObject.CreateInstance(); + s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetConstantKeys(1f)), "None"); + s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetLinearKeys()), "Linear"); + s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetEaseInKeys()), "EaseIn"); + s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetEaseOutKeys()), "EaseOut"); + s_BlendInPresets.Add(new AnimationCurve(CurveEditorWindow.GetEaseInOutKeys()), "EaseInOut"); + } + return s_BlendInPresets; + } + } + + internal static CurvePresetLibrary blendOutPresets + { + get + { + if (s_BlendOutPresets == null) + { + s_BlendOutPresets = ScriptableObject.CreateInstance(); + s_BlendOutPresets.Add(new AnimationCurve(CurveEditorWindow.GetConstantKeys(1f)), "None"); + s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetLinearKeys())), "Linear"); + s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetEaseInKeys())), "EaseIn"); + s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetEaseOutKeys())), "EaseOut"); + s_BlendOutPresets.Add(ReverseCurve(new AnimationCurve(CurveEditorWindow.GetEaseInOutKeys())), "EaseInOut"); + } + return s_BlendOutPresets; + } + } + + static AnimationCurve ReverseCurve(AnimationCurve curve) + { + Keyframe[] keys = curve.keys; + for (int i = 0; i < keys.Length; i++) + { + keys[i].value = 1 - keys[i].value; + keys[i].inTangent *= -1; + keys[i].outTangent *= -1; + } + curve.keys = keys; + return curve; + } + } +} -- cgit v1.2.3