From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Activation/ActivationPlayableAsset.cs | 29 ---------------------- 1 file changed, 29 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs deleted file mode 100644 index 7304741..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs +++ /dev/null @@ -1,29 +0,0 @@ -#if UNITY_EDITOR -using System.ComponentModel; -#endif -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// Playable Asset class for Activation Tracks - /// -#if UNITY_EDITOR - [DisplayName("Activation Clip")] -#endif - class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset - { - /// - /// Returns a description of the features supported by activation clips - /// - public ClipCaps clipCaps { get { return ClipCaps.None; } } - - /// - /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset - /// - public override Playable CreatePlayable(PlayableGraph graph, GameObject go) - { - return Playable.Create(graph); - } - } -} -- cgit v1.2.3