From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Runtime/Activation/ActivationPlayableAsset.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs new file mode 100644 index 0000000..7304741 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationPlayableAsset.cs @@ -0,0 +1,29 @@ +#if UNITY_EDITOR +using System.ComponentModel; +#endif +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// + /// Playable Asset class for Activation Tracks + /// +#if UNITY_EDITOR + [DisplayName("Activation Clip")] +#endif + class ActivationPlayableAsset : PlayableAsset, ITimelineClipAsset + { + /// + /// Returns a description of the features supported by activation clips + /// + public ClipCaps clipCaps { get { return ClipCaps.None; } } + + /// + /// Overrides PlayableAsset.CreatePlayable() to inject needed Playables for an activation asset + /// + public override Playable CreatePlayable(PlayableGraph graph, GameObject go) + { + return Playable.Create(graph); + } + } +} -- cgit v1.2.3