From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Activation/ActivationTrack.cs | 93 ---------------------- 1 file changed, 93 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs deleted file mode 100644 index 8e06ddb..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Activation/ActivationTrack.cs +++ /dev/null @@ -1,93 +0,0 @@ -using System; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// Track that can be used to control the active state of a GameObject. - /// - [Serializable] - [TrackClipType(typeof(ActivationPlayableAsset))] - [TrackBindingType(typeof(GameObject))] - [ExcludeFromPreset] - public class ActivationTrack : TrackAsset - { - [SerializeField] - PostPlaybackState m_PostPlaybackState = PostPlaybackState.LeaveAsIs; - ActivationMixerPlayable m_ActivationMixer; - - /// - /// Specify what state to leave the GameObject in after the Timeline has finished playing. - /// - public enum PostPlaybackState - { - /// - /// Set the GameObject to active. - /// - Active, - - /// - /// Set the GameObject to Inactive. - /// - Inactive, - - /// - /// Revert the GameObject to the state in was in before the Timeline was playing. - /// - Revert, - - /// - /// Leave the GameObject in the state it was when the Timeline was stopped. - /// - LeaveAsIs - } - - internal override bool CanCompileClips() - { - return !hasClips || base.CanCompileClips(); - } - - /// - /// Specifies what state to leave the GameObject in after the Timeline has finished playing. - /// - public PostPlaybackState postPlaybackState - { - get { return m_PostPlaybackState; } - set { m_PostPlaybackState = value; UpdateTrackMode(); } - } - - /// - public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount) - { - var mixer = ActivationMixerPlayable.Create(graph, inputCount); - m_ActivationMixer = mixer.GetBehaviour(); - - UpdateTrackMode(); - - return mixer; - } - - internal void UpdateTrackMode() - { - if (m_ActivationMixer != null) - m_ActivationMixer.postPlaybackState = m_PostPlaybackState; - } - - /// - public override void GatherProperties(PlayableDirector director, IPropertyCollector driver) - { - var gameObject = GetGameObjectBinding(director); - if (gameObject != null) - { - driver.AddFromName(gameObject, "m_IsActive"); - } - } - - /// - protected override void OnCreateClip(TimelineClip clip) - { - clip.displayName = "Active"; - base.OnCreateClip(clip); - } - } -} -- cgit v1.2.3