From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Audio/AudioPlayableAsset.cs | 133 --------------------- 1 file changed, 133 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Audio/AudioPlayableAsset.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Audio/AudioPlayableAsset.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Audio/AudioPlayableAsset.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Audio/AudioPlayableAsset.cs deleted file mode 100644 index 7ff40fc..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Audio/AudioPlayableAsset.cs +++ /dev/null @@ -1,133 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine.Audio; -#if UNITY_EDITOR -using System.ComponentModel; -#endif -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// PlayableAsset wrapper for an AudioClip in Timeline. - /// - [Serializable] -#if UNITY_EDITOR - [DisplayName("Audio Clip")] -#endif - public class AudioPlayableAsset : PlayableAsset, ITimelineClipAsset - { - [SerializeField] AudioClip m_Clip; -#pragma warning disable 649 //Field is never assigned to and will always have its default value - [SerializeField] bool m_Loop; - [SerializeField, HideInInspector] float m_bufferingTime = 0.1f; - [SerializeField] AudioClipProperties m_ClipProperties = new AudioClipProperties(); - - // the amount of time to give the clip to load prior to it's start time - internal float bufferingTime - { - get { return m_bufferingTime; } - set { m_bufferingTime = value; } - } - -#if UNITY_EDITOR - Playable m_LiveClipPlayable = Playable.Null; - -#endif - - /// - /// The audio clip to be played - /// - public AudioClip clip - { - get { return m_Clip; } - set { m_Clip = value; } - } - - /// - /// Whether the audio clip loops. - /// - /// - /// Use this to loop the audio clip when the duration of the timeline clip exceeds that of the audio clip. - /// - public bool loop - { - get { return m_Loop; } - set { m_Loop = value; } - } - - /// - /// Returns the duration required to play the audio clip exactly once - /// - public override double duration - { - get - { - if (m_Clip == null) - return base.duration; - - // use this instead of length to avoid rounding precision errors, - return (double)m_Clip.samples / m_Clip.frequency; - } - } - - /// - /// Returns a description of the PlayableOutputs that may be created for this asset. - /// - public override IEnumerable outputs - { - get { yield return AudioPlayableBinding.Create(name, this); } - } - - /// - /// Creates the root of a Playable subgraph to play the audio clip. - /// - /// PlayableGraph that will own the playable - /// The GameObject that triggered the graph build - /// The root playable of the subgraph - public override Playable CreatePlayable(PlayableGraph graph, GameObject go) - { - if (m_Clip == null) - return Playable.Null; - - var audioClipPlayable = AudioClipPlayable.Create(graph, m_Clip, m_Loop); - audioClipPlayable.GetHandle().SetScriptInstance(m_ClipProperties.Clone()); - -#if UNITY_EDITOR - m_LiveClipPlayable = audioClipPlayable; -#endif - - return audioClipPlayable; - } - - /// - /// Returns the capabilities of TimelineClips that contain an AudioPlayableAsset - /// - public ClipCaps clipCaps - { - get - { - return ClipCaps.ClipIn | - ClipCaps.SpeedMultiplier | - ClipCaps.Blending | - (m_Loop ? ClipCaps.Looping : ClipCaps.None); - } - } - -#if UNITY_EDITOR - internal void LiveLink() - { - if (!m_LiveClipPlayable.IsValid()) - return; - - var audioMixerProperties = m_LiveClipPlayable.GetHandle().GetObject(); - - if (audioMixerProperties == null) - return; - - audioMixerProperties.volume = m_ClipProperties.volume; - } - -#endif - } -} -- cgit v1.2.3