From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Events/MarkerTrack.cs | 28 ---------------------- 1 file changed, 28 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs deleted file mode 100644 index f64b483..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs +++ /dev/null @@ -1,28 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// - /// Use this track to add Markers bound to a GameObject. - /// - [Serializable] - [TrackBindingType(typeof(GameObject))] - [HideInMenu] - [ExcludeFromPreset] - public class MarkerTrack : TrackAsset - { - /// - public override IEnumerable outputs - { - get - { - return this == timelineAsset.markerTrack ? - new List {ScriptPlayableBinding.Create(name, null, typeof(GameObject))} : - base.outputs; - } - } - } -} -- cgit v1.2.3