From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Runtime/Events/MarkerTrack.cs | 28 ++++++++++++++++++++++ 1 file changed, 28 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs new file mode 100644 index 0000000..f64b483 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/MarkerTrack.cs @@ -0,0 +1,28 @@ +using System; +using System.Collections.Generic; +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// + /// + /// Use this track to add Markers bound to a GameObject. + /// + [Serializable] + [TrackBindingType(typeof(GameObject))] + [HideInMenu] + [ExcludeFromPreset] + public class MarkerTrack : TrackAsset + { + /// + public override IEnumerable outputs + { + get + { + return this == timelineAsset.markerTrack ? + new List {ScriptPlayableBinding.Create(name, null, typeof(GameObject))} : + base.outputs; + } + } + } +} -- cgit v1.2.3