From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Runtime/Events/Signals/SignalEmitter.cs | 72 ++++++++++++++++++++++ 1 file changed, 72 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs new file mode 100644 index 0000000..d4d4ca9 --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalEmitter.cs @@ -0,0 +1,72 @@ +using System; +using UnityEngine; +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// + /// + /// Marker that emits a signal to a SignalReceiver. + /// + /// A SignalEmitter emits a notification through the playable system. A SignalEmitter is used with a SignalReceiver and a SignalAsset. + /// + /// + [Serializable] + [CustomStyle("SignalEmitter")] + [ExcludeFromPreset] + public class SignalEmitter : Marker, INotification, INotificationOptionProvider + { + [SerializeField] bool m_Retroactive; + [SerializeField] bool m_EmitOnce; + [SerializeField] SignalAsset m_Asset; + + /// + /// Use retroactive to emit the signal if playback starts after the SignalEmitter time. + /// + public bool retroactive + { + get { return m_Retroactive; } + set { m_Retroactive = value; } + } + + /// + /// Use emitOnce to emit this signal once during loops. + /// + public bool emitOnce + { + get { return m_EmitOnce; } + set { m_EmitOnce = value; } + } + + /// + /// Asset representing the signal being emitted. + /// + public SignalAsset asset + { + get { return m_Asset; } + set { m_Asset = value; } + } + + PropertyName INotification.id + { + get + { + if (m_Asset != null) + { + return new PropertyName(m_Asset.name); + } + return new PropertyName(string.Empty); + } + } + + NotificationFlags INotificationOptionProvider.flags + { + get + { + return (retroactive ? NotificationFlags.Retroactive : default(NotificationFlags)) | + (emitOnce ? NotificationFlags.TriggerOnce : default(NotificationFlags)) | + NotificationFlags.TriggerInEditMode; + } + } + } +} -- cgit v1.2.3