From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/Events/Signals/SignalReceiver.cs | 248 --------------------- 1 file changed, 248 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs deleted file mode 100644 index 4e7564a..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/Events/Signals/SignalReceiver.cs +++ /dev/null @@ -1,248 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine; -using UnityEngine.Events; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// Listens for emitted signals and reacts depending on its defined reactions. - /// - /// A SignalReceiver contains a list of reactions. Each reaction is bound to a SignalAsset. - /// When a SignalEmitter emits a signal, the SignalReceiver invokes the corresponding reaction. - /// - /// - public class SignalReceiver : MonoBehaviour, INotificationReceiver - { - [SerializeField] - EventKeyValue m_Events = new EventKeyValue(); - - /// - /// Called when a notification is sent. - /// - public void OnNotify(Playable origin, INotification notification, object context) - { - var signal = notification as SignalEmitter; - if (signal != null && signal.asset != null) - { - UnityEvent evt; - if (m_Events.TryGetValue(signal.asset, out evt) && evt != null) - { - evt.Invoke(); - } - } - } - - /// - /// Defines a new reaction for a SignalAsset. - /// - /// The SignalAsset for which the reaction is being defined. - /// The UnityEvent that describes the reaction. - /// Thrown when the asset is null. - /// Thrown when the SignalAsset is already registered with this receiver. - public void AddReaction(SignalAsset asset, UnityEvent reaction) - { - if (asset == null) - throw new ArgumentNullException("asset"); - - if (m_Events.signals.Contains(asset)) - throw new ArgumentException("SignalAsset already used."); - m_Events.Append(asset, reaction); - } - - /// - /// Appends a null SignalAsset with a reaction specified by the UnityEvent. - /// - /// The new reaction to be appended. - /// The index of the appended reaction. - /// Multiple null assets are valid. - public int AddEmptyReaction(UnityEvent reaction) - { - m_Events.Append(null, reaction); - return m_Events.events.Count - 1; - } - - /// - /// Removes the first occurrence of a SignalAsset. - /// - /// The SignalAsset to be removed. - public void Remove(SignalAsset asset) - { - if (!m_Events.signals.Contains(asset)) - { - throw new ArgumentException("The SignalAsset is not registered with this receiver."); - } - - m_Events.Remove(asset); - } - - /// - /// Gets a list of all registered SignalAssets. - /// - /// Returns a list of SignalAssets. - public IEnumerable GetRegisteredSignals() - { - return m_Events.signals; - } - - /// - /// Gets the first UnityEvent associated with a SignalAsset. - /// - /// A SignalAsset defining the signal. - /// Returns the reaction associated with a SignalAsset. Returns null if the signal asset does not exist. - public UnityEvent GetReaction(SignalAsset key) - { - UnityEvent ret; - if (m_Events.TryGetValue(key, out ret)) - { - return ret; - } - - return null; - } - - /// - /// Returns the count of registered SignalAssets. - /// - /// - public int Count() - { - return m_Events.signals.Count; - } - - /// - /// Replaces the SignalAsset associated with a reaction at a specific index. - /// - /// The index of the reaction. - /// The replacement SignalAsset. - /// Thrown when the replacement SignalAsset is already registered to this SignalReceiver. - /// The new SignalAsset can be null. - public void ChangeSignalAtIndex(int idx, SignalAsset newKey) - { - if (idx < 0 || idx > m_Events.signals.Count - 1) - throw new IndexOutOfRangeException(); - - if (m_Events.signals[idx] == newKey) - return; - var alreadyUsed = m_Events.signals.Contains(newKey); - if (newKey == null || m_Events.signals[idx] == null || !alreadyUsed) - m_Events.signals[idx] = newKey; - - if (newKey != null && alreadyUsed) - throw new ArgumentException("SignalAsset already used."); - } - - /// - /// Removes the SignalAsset and reaction at a specific index. - /// - /// The index of the SignalAsset to be removed. - public void RemoveAtIndex(int idx) - { - if (idx < 0 || idx > m_Events.signals.Count - 1) - throw new IndexOutOfRangeException(); - m_Events.Remove(idx); - } - - /// - /// Replaces the reaction at a specific index with a new UnityEvent. - /// - /// The index of the reaction to be replaced. - /// The replacement reaction. - /// Thrown when the replacement reaction is null. - public void ChangeReactionAtIndex(int idx, UnityEvent reaction) - { - if (idx < 0 || idx > m_Events.events.Count - 1) - throw new IndexOutOfRangeException(); - - m_Events.events[idx] = reaction; - } - - /// - /// Gets the reaction at a specific index. - /// - /// The index of the reaction. - /// Returns a reaction. - public UnityEvent GetReactionAtIndex(int idx) - { - if (idx < 0 || idx > m_Events.events.Count - 1) - throw new IndexOutOfRangeException(); - return m_Events.events[idx]; - } - - /// - /// Gets the SignalAsset at a specific index - /// - /// The index of the SignalAsset. - /// Returns a SignalAsset. - public SignalAsset GetSignalAssetAtIndex(int idx) - { - if (idx < 0 || idx > m_Events.signals.Count - 1) - throw new IndexOutOfRangeException(); - return m_Events.signals[idx]; - } - - // Required by Unity for the MonoBehaviour to have an enabled state - private void OnEnable() - { - } - - [Serializable] - class EventKeyValue - { - [SerializeField] - List m_Signals = new List(); - - [SerializeField, CustomSignalEventDrawer] - List m_Events = new List(); - - public bool TryGetValue(SignalAsset key, out UnityEvent value) - { - var index = m_Signals.IndexOf(key); - if (index != -1) - { - value = m_Events[index]; - return true; - } - - value = null; - return false; - } - - public void Append(SignalAsset key, UnityEvent value) - { - m_Signals.Add(key); - m_Events.Add(value); - } - - public void Remove(int idx) - { - if (idx != -1) - { - m_Signals.RemoveAt(idx); - m_Events.RemoveAt(idx); - } - } - - public void Remove(SignalAsset key) - { - var idx = m_Signals.IndexOf(key); - if (idx != -1) - { - m_Signals.RemoveAt(idx); - m_Events.RemoveAt(idx); - } - } - - public List signals - { - get { return m_Signals; } - } - - public List events - { - get { return m_Events; } - } - } - } -} -- cgit v1.2.3