From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../Runtime/GroupTrack.cs | 26 ---------------------- 1 file changed, 26 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs deleted file mode 100644 index a6d8a7d..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs +++ /dev/null @@ -1,26 +0,0 @@ -using System; -using System.Collections.Generic; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// A group track is a container that allows tracks to be arranged in a hierarchical manner. - /// - [Serializable] - [TrackClipType(typeof(TrackAsset))] - [SupportsChildTracks] - public class GroupTrack : TrackAsset - { - internal override bool CanCompileClips() - { - return false; - } - - /// - public override IEnumerable outputs - { - get { return PlayableBinding.None; } - } - } -} -- cgit v1.2.3