From c55fba8ab2a1c9d3df65eda4a5a1e957f4aa1f78 Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Sun, 19 Apr 2020 17:19:32 -0400 Subject: Inital commit --- .../Runtime/GroupTrack.cs | 26 ++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs new file mode 100644 index 0000000..a6d8a7d --- /dev/null +++ b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/GroupTrack.cs @@ -0,0 +1,26 @@ +using System; +using System.Collections.Generic; +using UnityEngine.Playables; + +namespace UnityEngine.Timeline +{ + /// + /// A group track is a container that allows tracks to be arranged in a hierarchical manner. + /// + [Serializable] + [TrackClipType(typeof(TrackAsset))] + [SupportsChildTracks] + public class GroupTrack : TrackAsset + { + internal override bool CanCompileClips() + { + return false; + } + + /// + public override IEnumerable outputs + { + get { return PlayableBinding.None; } + } + } +} -- cgit v1.2.3