From 3af4c218c0e70167db23a6303d2af30aff37d2fe Mon Sep 17 00:00:00 2001 From: Andrew Lee Date: Thu, 20 Aug 2020 23:40:50 -0400 Subject: Removed a bunch of stuff; Changes --- .../com.unity.timeline@1.2.13/Runtime/ILayerable.cs | 20 -------------------- 1 file changed, 20 deletions(-) delete mode 100644 Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs (limited to 'Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs') diff --git a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs b/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs deleted file mode 100644 index ff7d0e4..0000000 --- a/Library/PackageCache/com.unity.timeline@1.2.13/Runtime/ILayerable.cs +++ /dev/null @@ -1,20 +0,0 @@ -using UnityEngine; -using UnityEngine.Playables; - -namespace UnityEngine.Timeline -{ - /// - /// Implement this interface on a TrackAsset derived class to support layers - /// - public interface ILayerable - { - /// - /// Creates a mixer that blends track mixers. - /// - /// The graph where the mixer playable will be added. - /// The GameObject that requested the graph. - /// The number of inputs on the mixer. There should be an input for each playable from each clip. - /// Returns a playable that is used as a mixer. If this method returns Playable.Null, it indicates that a layer mixer is not needed. In this case, a single track mixer blends all playables generated from all layers. - Playable CreateLayerMixer(PlayableGraph graph, GameObject go, int inputCount); - } -} -- cgit v1.2.3